Clone Wars Campaign Guide

As it turns out, creating a PC Fett clone is pretty much the same as creating a Human PC. The only big difference is that as a clone your ability scores are all set to a default value (presumably based on Jango Fett at 1st level), though you get a small boost you can apply to any score, either to shore up a low score or seriously beef up one of your prime scores.
Huh. So no special training in skills or proficiencies? Oh well, it's not like I can't improvise.

Any suggestions on level and/or equipment for a squad of four Republic Commando operatives?

Thanks, -- N
 

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Okay, let's see if the ENWorld servers will actually let me post a reply this time.

Huh. So no special training in skills or proficiencies? Oh well, it's not like I can't improvise.

Any suggestions on level and/or equipment for a squad of four Republic Commando operatives?

Thanks, -- N
Yeah, Fett clones are pretty much baseline humans aside from what I listed above.

As for Republic Commandos, they get a generic Clone Commando stat block, which has at least one goof in that they don't have Armor Proficiency (medium) but are Non-Heroic 6/Soldier 4/Elite Trooper 2 and is built with generic equipment (clone trooper armor, blaster pistol, vibrodagger, and light repeating blaster), but there are break-outs depending on what the commando's focus is.

The only thing that could be considered "unique" to the RepComs is the Republic Commando talent tree for the Elite Trooper prestige class.

I'm a little disappointed that the RepComs' gear didn't get any special treatment, especially as I have a quartet of RepCom pre-gen PCs that I used for a one-shot SW game I ran at the last Albany Gameday. Looks like I'll be sticking with the homebrew gear I made for them instead of pulling stuff from CWCG.
 

How much non-era specific info is there? IOW what do we get by way of talents, feats, force powers, and prestige class?


Lesse...and appoligies if this repeats what's been covered:

Talents:

Jedi

Jedi Consular: (Improved) Cosular's Vitality - let's you aid allies with bonus hit points for a round. Based on Jedi leading clone units.

Jedi Guardian: Exposing Strike and Guardian Strike - leaves targets at a disadvantage (flat-footed and reduction to hit)

Jedi Sentinel: Sentinel's Observation and Unseen Eyes - advantages when striking from surprise

Noble:

Collaborator Tree: Double Agent, Enemy Tactics, Feed Information, Friendly Fire, Protection

Loyal Protector Tree: Inspire Loyalty, Undying Loyalty, Punishing Protection, Protector Actions

Scoundrel

Misfortune: Stymie

Opportunist Tree: Advantageous Opening, Retribution, Slip By, Thrive on Chaos, Vindication

Scout:

Reconnaissance: Recon Team Leader, Close Combat Assault, Get Into Postion, Recon Actions

Suveillance: Advanced Intel, Hidden Eyes, Hunt the Hunter, Seek and Destroy, Spotter

Soldier:

Brawler: Bayonet Master, Unrelenting Assault

Commando: Keep Them At Bay

Trooper: Comrade In Arms, Focused Targeting, Phalanx, Stick Together, Watch Your Back

Squad Leader: Commanding Officer, Coordinated Tactics, Fire At Will, Squad Actions

Skills

Knowledge (Tactics): Acticipate Enemy Strategy, Battlefield Tactics

Perception: Long-Range Spotter

Survival: Create Defensive Position

Use The Force: Move Light Object, Place Other in Force Trance

Feats

Anointed Hunter
Artillery Shot
Coordinated Barrage
Droidcraft
Droid Hunter
Experienced Medic
Expert Droid Repair
Flash and Clear
Flood of Fire
Grand Army of the Republic Training
Gunnery Specialist
Jedi Familiarity
Leader of Droids
Overwhelming Attack
Pall of the Dark Side
Serparatist Military Training
Spray Shot
Trench Warrior
Unstoppable Force
Unwavering Resolve
Wary Defender

Force Powers

Levitate
Malacia (makes targets dizzy)
Morichro (puts them to sleep)
Phase
Rend
Shatterpoint
Technometry

Extra Force Talents in the Alter, Control, Dark Side, Light Side, and Sense Trees.

Eight Force Techniques, three Force Secrets, and three Force Traditions (Bando Gora, The Belivers, and the Korunnai).

Some new weapons, though strangely nothing on the rotary-barrel blaster (maybe they're just chalking it up as a Light Repeating Blaster since that can only autofire)
 


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