Close-Quarter Defense Feat

iamtheend

First Post
[FONT=&quot]Close-Quarter Defense- [/FONT][FONT=&quot]You gain a +2 bonus on attack rolls for an Attack of Opportunity generated by any of the following actions: an opponent entering your hex, making an unarmed attack, starting a grapple, bull rushing you, sundering your weapon or armor, etc. If your opponent has a Feat that allows them to do one of the above actions without generating an Attack of Opportunity, you may still take an Attack of Opportunity with a –10 penalty to your attack roll (instead of a +2).[/FONT]


What if someone with Improved Unarmed Attack attacks me? It says to count it as being armed but the feat says only unarmed attacks. Same goes for a monk too were I need clarification in regards to this feat.
 

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That's not the question, Dandu.

It states up above "You get a +2 on AoO for the following reasons. If for some odd reason the above things don't grant AoO because of Feats or whatnot, then you can take a -10 to attack to make an AoO."

The question is "Even though Improved Unarmed Attack makes you considered armed, can you still generate the -10 AoO to strike that Monk attacking you with his bare fists?"

In the terminology given above, I would allow the -10 AoO against the Improved Unarmed striker.
 


Also this took my eye too.

"[FONT=&quot]an opponent entering your hex"

Is this pretty much a better version of hold the line? I'm playing an AoO character with a reach weapon and by the way I understand entering your hex that I gain an Attack of Opportunity once they run into my first threatened square.

Do I still keep the +2 bonus for all movement provoking AoO's or only when they enter my threatened zone from a non-threatened area?
[/FONT]
 

Also this took my eye too.

"[FONT=&quot]an opponent entering your hex"

Is this pretty much a better version of hold the line? I'm playing an AoO character with a reach weapon and by the way I understand entering your hex that I gain an Attack of Opportunity once they run into my first threatened square.

Do I still keep the +2 bonus for all movement provoking AoO's or only when they enter my threatened zone from a non-threatened area?
[/FONT]

You misunderstood. You only get the [+2 on your AoO] / [AoO at -10 when you normally couldn't take one] when a foe actually enters the square YOU occupy (note, if you're using a normal reach weapon, that means you aren't even threatening adjacent squares, let alone the one you're in!). There are certain combat maneuvers -- bull rush, over run, grapple -- that involve a creature entering your square. Tumbling through an occupied square would also be an example. In these cases, you would get +2 on your AoO. If the enemy had the Improved feat for that combat maneuver, or successfully made the tumble check DC, you can still take an AoO at -10 (instead of not being able to take one at all).

So no, Hold the Line still has its uses, and is IMO the better feat to build around.
 

Thank you for clearing that up. I will just write briefly what I understood. This feat only allows me a +2 to AoO's that are directly in the square I occupy. I wouldn't get any bonuses to any other AoO's outside of my square.

Besides Deft Opportunist can anyone think of any feats that would increase my attack bonus on AoO's?
 

To clear up what you understand a little more: An AoO usually disrupts the action that provoked it and is resolved first. So in the case of moving into your square, you'd take the AoO on them while they are still in the adjacent square, before they've moved into yours. If you used the AoO to say...trip the creature... you could actually ruin his action. Because now he can't complete the action he was doing -- bull rush, over run, or whatever -- after devoting his action to it. This is why a lot of AoO builds like tripping and the Stand Still feat.

As for your question, not a feat, but Warblades (Tome of Battle class) eventually add their Intelligence modifiers on attack and damage with AoOs. Not until level 15, unfortunately. All I can think of at the moment.
 


I don't want to make a new thread for questions on a similar subject. Can Combat Expertise stack with Fighting Defensively? Is using Combat Expertise considered "fighting defensively"?

I would like to use this feat to get my max attack roll to AoO's while boosting my AC.

Defensive
Opportunist
[General, Fighter] (DR340 p87)
Intelligence 13
Combat Expertise
Tumble: 5 ranks
If you make an Attack of Opportunity while Fighting Defensively, the attack does not receive the normal
penalty for Fighting Defensively.
 

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