Close Quarters Fighting

GravyFingerz

Gravymancer
Ok, what's up with this feat?

Ok, you get an AoO even if you are denied it, but whats with the damage of the AoO adding to your ensuing grapple check? According to the rules, if the grappler takes damage, the grapple fails.

We've pondered this feat for a while and can't come to a conclusion. Anyone got one?
 

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gfunk said:
If I'm not mistaken, you may may an AoO even if your opponent has Improved Grapple. That is the only real benefit.

As a player of a character with this feat, I'm just gonna chip in my 2 cp. It's a good feat if you fight lots of monsters with improved grab. It's from sword and fist, so there wasn't a feat called Improved Grapple when it was written. When a monster with improved grab attempts to start a grapple, you can take an aoo. If you hit, you add the damage from the AoO to your opposed graple check to keep from becoming grappled. It's good for fighting purple worms, and anything else that has a huge grapple bonus, and improved grapple. I only just got the feat tho, at level 12, so I haven't actually been hit by a monster with improved grab since.

Eldorian Antar
 

Yup, like Eldorian said. Its also reprinted in Races of Faerun, if I recall correctly. I've had it for about a year now with one of my characters, a half-orc falchion specialist. It basically gives me a free attack on anything with Improved Grab and I don't think I've been successfully grabbed more than once or twice since I picked it up. And I fight a lot of things with Improved Grab. My grapple checks are regularly in the 60s-70s, and I think my record was around 90+. I can't recommend this feat highly enough for any two-handed fighter-type. If you get grabbed, your damage output goes to crap.
 

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