SweeneyTodd
First Post
Yeah, I think you're right. I think the issue is "Don't railroad". I think any game designer or GM who does it is stuck in the frickin' 80s. I honestly didn't realize anybody would still think it was a good idea.
My issue, to distill it down, was that with that as a given, we still need to figure out how to play. "(GM) merely acts as guide to the game" and "the GM should get along" can mean a ton of different things. "GM proposes, player disposes" is great advice. You can also do "Player proposes, GM disposes", and you're not railroading, but play is probably really different. I was hoping this thread would take "Don't railroad" as a given very quickly (which I kinda think it did), and then be about discussing techniques that can make that happen while having the game still be about something. (That something not being "You guys have to do this", but rather whatever the GM and players decide is most interesting.)
I can't read mythusmage's mind, but I think a lot of his frustration comes from the fact that he means more than he's saying. "Act as if you are living in a virtual world" is vague to me, and doesn't say anything about what you're supposed to actually do at the table. For him, I think it's descriptive of a particular paradigm that implies how you do things at the table. I don't know what that actually is unless he says it.
My issue, to distill it down, was that with that as a given, we still need to figure out how to play. "(GM) merely acts as guide to the game" and "the GM should get along" can mean a ton of different things. "GM proposes, player disposes" is great advice. You can also do "Player proposes, GM disposes", and you're not railroading, but play is probably really different. I was hoping this thread would take "Don't railroad" as a given very quickly (which I kinda think it did), and then be about discussing techniques that can make that happen while having the game still be about something. (That something not being "You guys have to do this", but rather whatever the GM and players decide is most interesting.)
I can't read mythusmage's mind, but I think a lot of his frustration comes from the fact that he means more than he's saying. "Act as if you are living in a virtual world" is vague to me, and doesn't say anything about what you're supposed to actually do at the table. For him, I think it's descriptive of a particular paradigm that implies how you do things at the table. I don't know what that actually is unless he says it.