donbaloo said:Now, that was simple enough. Its a clear definition which should put us all on the same page for the discussion. By the definition its clear the events occurring in an RPG are not storytelling and, as MM has been saying, cannot become a story until the retelling of them. I'm extremely interested to see where this is leading now MM!I don't think anyone's idea on what takes place in a game has been changed here, but the semantics have been ironed out. You walk yet a more shaky line though when you propose that players are effectively living vicariously through their characters. The definition you've provided makes it clear that the playing of the game cannot be considered a story but I still assert that it is manufactured in exactly the same way that a story is. Characters in a game are like characters in a book and players are no more living the life of their character than an author is living the life of his. But as has already been covered, that's my experience of roleplaying. Perhaps those that live by the immersion creed feel differently. But we've never felt our characters to be any more than pawns within a game, that when moved about collaboratively with the other players at the table, provide an interesting story. Looking forward to the rest of your discussion MM...
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You distance yourself. Your house, your rules. Still, aren't there times when you find yourself caught up in your character's adventures.
Still, with your post in mind, let me amend my remarks regarding RPG play. In an RPG the participants play characters living in an imaginary world. A participant may take on the role, or treat his character as a playing piece. Your author prefers to assume the role, in case you were wondering.