mythusmage said:
I get the feeling you want RPGs to be story. That you need RPGs to be story. So when somebody shows up contradicting your beliefs you get all huffy about it. Rather than give what I say due consideration you reject it out of hand.
Mythusmage, this is why I'm going to stop corresponding with you in this thread. Anybody with fourth grade reading comprehension could go through the thread and find the multiple times I say that I don't enjoy the storytelling mode of play and much prefer the kind of simulationist games you like.
The reason I keep arguing with you is that you seem unable to distinguish between our (shared) tastes in RP gaming and the definition of RP gaming.
My premise re RPGs and story is based on observation of RPGs in play. Without exception the dynamics have been far closer to real life than to narrative, even when the players distance themselves rather than engage in immersion.
Right. And Sweeny Todd, I, all the members of The Forge, various people on this thread have witnessed people engaged in other types of play. A former roommate of mine only GMs games that function as storytelling. But, and here I'm repeating myself for the third time, you are unable to accept these people's accounts of what they have observed because you believe their perceptions of their own activities are so biased they cannot accurately report their own experiences to you. You, on the other hand, are an observer curiously and uniquely immune to such biases. This view of the other human beings is psychologically unhealthy. And I really do sincerely mean it when I say you should have it seen-to.
As to changing how we see RPGs changing why we play RPGs. A lot of people play because they think they're in a story.
So, if you convince them, somehow that they are "wrong" about this, they will keep playing RPGs? Maybe they will just find another storytelling activity if you convince them RPGs are not storytelling activities, given that this is the activity they are finding fulfilling. More likely, they will say, "Whatever, man, this is how I like thinking about the game I play. If I didn't like thinking about it this way, I wouldn't." Because, believe it or not, RPGs as a simulation of life rather than storytelling is discussed as a creative agenda in documents written by Edwards going back years, and has been discussed on internet discussion boards like this one for more than a decade. How can your realization be some kind of epiphany for people when it has, in fact, been a publicly discussed phenomenon in our hobby for years and years?
The "paradigm shift" has already happened. You just weren't watching. You remind me of the people who used to join the Green Party when I was involved in it. They would have just realized the other day that there was some kind of ecological crisis going on on the planet threatening the very fabric of human civilization. They would show up and demand why we hadn't informed everybody of this and castigate us for our negligence in getting people to realize what was going on. We would inform them that we had indeed been using every available outlet: brochures, canvassing, media interviews, etc. to tell people about this. They wouldn't believe us. If they hadn't noticed this before, the fault had to be ours not theirs. They could not accept that something that they now realized was profoundly important was something they had previously failed to notice.
Needless to say, they would rush out and tell everyone the urgent news that the planet was dying. And yet, people wouldn't all suddenly change their lives and join the party just because they were notified of this allegedly new information. Somehow, these individuals assumed that because a piece of information was, at that particular moment in their lives, life-changing for them, it would have that effect on everyone. In the course of their evangelical project, they would discover people who (a) didn't care about or bother to comprehend their paradigm-shifting message, (b) people who had already heard the message and did not accept its truth, (c) people who had tried changing their lives and voting patterns after hearing the message and then become disillusioned, (d) people who had had another political/ecological epiphany that reordered their priorities in a different way, (e) people who had undergone the shift, changed their lives and couldn't understand what had taken this individual so long to figure things out.
In case you haven't noticed, in your version of this story, I'm in group (e). What I'm trying to do is explain to you is the existence of groups (a) through (d). Sweeney is in group (d). Of course, I have dealt with your epiphany a little differently in that I engage in non-immersive simulationist play but that's not a big deal.
Their perception changes they might play because they can vicariously experience life in an imaginary world. Some day soon I hope to post why the RPG as story paradigm is not only wrong, it is harmful. Until I can post it I will leave you with this word, "railroading".
Right -- because you resolutely refuse to acknowledge any examples of storytelling without railroading that Sweeney or I post.
On being wrong. I could be wrong. But you have yet to present anything that might persuade me. As the old writer's advice goes, "Show, don't tell."
We do show you. But you pretend we haven't, refusing to acknowledge any section of any post we make that actually demonstrates that you are incorrect.