Angel Tarragon
Dawn Dragon
Vertexx, please refresh my memory as to which Dragon mag those domains are from.
				
			No. Use the template found in the Monster Manual.Is the vampire template in the Pathfinder books as well?
Yes. However you do not generate a Con score.Just so I understand the character creation, I roll up a PC as normal, do my 3 levels of Bard, and THEN apply the template?
As your PC is undead, you don't have a Con score to worry about. You do not assign points to Constitution. And you are right; you can top out each score at 14 before adding racial and template modifiers.The point-buy has me confused. Our stats start at 10's and we get 20 points to dole out. Assuming I spend nothing on Con, I can have 14's in all stats for 20 points. If this is the case, why do everyone else's stats seem so lower than they can be?
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Name:           Vandaros Evenstar        Age:            23
Class/Level:    Evil Paladin 2, Sorceror 1      Gender:         Male
Region:         Waterdeep
Race:           Human, Illuskan, Vampire        Height:         5'6
Alignment:      Lawful Evil                     Weight:         160
Deity:          Shar                            Speed:          20
Hair:           Black                           Eyes:           Green
Size:           Medium                          Skin:           Pale
Ability        Score    Mod    AC Total     26   Flat    Attack
Strength         18    +4    Base         10   Foot    Bonus 
Dexterity        19    +4    Natural      08    22      +2
Constitution     --    --    Size         --           
Intelligence     16    +3    Deflection   --   Touch   Grapple
Wisdom           14    +2    Dexterity    04    16     Total   +6
Charisma         22    +6    Armor        02           BAB     +2
                                Shield         --           STR     +4
Hit Points    Current  Total    Magic        02           Size    --
Race + Class      46      46    Misc. Mod.   00           Misc.   --
Saving Throws                        Non-Standard Attacks          
            Fort   Ref    Will              Unarmed
Total           +9     +12    +10    Hit Bonus    +6    
Base Save       +3     +0     +2     Damage       1d6+Energy Drain
Ability         ---    +4     +2     Critical     x2
Class           +6     +6     +6     Range       Melee
Feat            ---    +2     ---    Type         B
Conditional     ---    ---    ---    Notes  Non-Lethal
Initiative      +8         Damage Reduction  10/Silver and Magic
Dex             +4         Fast Healing 5
Misc            +4         Resistance; Cold/Electricity 10
                           Turn Resistance +8
           Attack
Attack           Bonus    Damage   Critical   Range   Type   Weight   Notes
Longsword       +5      1d8+4    19-20/x2    xxx     S       lbs.  +2 Attack +2d6 Damage vs Humans
Shortsword      +5      1d6+2    19-20/x2    xxx     S       lbs.  Store 1 Spell
Dagger          +6      1d4+1    19-20/x2    10      P       lbs.  5 Charges Per Day;1 
Charge +3 Att/Dam; 3 Charge +3 Seeking; 5 Charge +3 Seeking Bane
                       Key      Skill     Ability       Ranks       Misc.      Magic
Skills             Ability   Modifier   Modifier   Class Skill   Modifier   Modifier  
Notes
Acrobatics             DEX       +4         +4           Xx/Y       xxx         xxx       1
Appraise               INT       +3         +3           Xx/Y       xxx         xxx         
Bluff                  CHA       +18        +4           3/Y        +11         xxx          
Climb                  STR       +4         +4           xx/Y       xxx         xxx       1
Craft                  INT       ---        ---          ----       ---         ---          
 -                      -        +3         +3           xx/Y       xxx         xxx         
Diplomacy              CHA       +11        +6           2/Y        +3          xxx         
Disguise               CHA       +6         +6           xx/Y       xxx         xxx       1
Escape Artist          DEX       +4         +4           Xx/Y       xxx         xxx       1
Heal                   WIS       +2         +2           Xx/N       xxx         xxx         
Intimidate             CHA       +6         +6           xx/Y       xxx         xxx         
Knowledge              INT       ---        ---          ----       ---         ---          
 - Nobility & Royalty   -        +8         +2           2/Y        +3          xxx         
 - Religion             -        +9         +3           3/Y        +3          xxx         
Perception             WIS       +12        +2           xx/Y       +10         xxx          
   
Ride                   DEX       +4         +4           xx/N       xxx         xxx         
Sense Motive           WIS       +17        +2           2/Y        +13         xxx         
Spellcraft             INT       +9         +3           3/Y        +3          xxx       1
Stealth                DEX       +12        +4           xx/Y       +8          xxx       1
Survival               WIS       +2         +2           xx/N       xxx         xxx         
Swim                   STR       +4         +4           xx/Y       xxx         xxx       2
                                                                                       
1. Armor Check Penalty                                                       
2. Double Armor Check Penalty                                                
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Languages (Read/Write, Speak)
Common
Illuskan
Elven
Feats
AlertnessVampire +2 Perception and Sense Motive
Combat ReflexesVampire Additional AOO
DodgeVampire +1 Dodge bonus to AC
Improved InitiativeVampire +4 on initiative
Lightning ReflexesVampire +2 Reflex Saves
Twin Sword Style Human, Players Guide to Faerun 46, +2 Shield Bonus vs 1 enemy when wielding 2 swords. 
Two Weapon FightingLevel 1 Reduce Penalties for fighting with two weapons
Shadow Weave Magic Level 3 Players Guide to Faerun 43.
Echew Materials Bonus Sorcerer 1
Class Traits:
Paladin (Evil)
Aura of Evil
Detect Good, At Will
Smite Good, 1/Day 6 to attack, +2 To Damage
Divine Grace +6 To All saves
Lay on Hands, Heal undead 12 hp/day
Sorcerer
Cantrips, At will
GhostSound, Bleed, Arcane Mark, Prestidigitation
Lv 1, 5/Day
Chill Touch, Ray of Enfeeblement
Bloodline: Arcane
SKill: (Knowledge Religion)
Arcane Bond: Short Sword
Template Traits
Undead                        Blood Drain
Bonus Feats                   Children of the Night
Ability Increase              Dominate
Natural Armor Increase        Create Spawn       
Slam Attack                   Energy Drain
Alternate Form                Damage Reduction
Fast Healing                  Gaseous Form
Cold/Electricity Resistance   Spider Climb
Turn Resistance
 
Equipment                   Cost     Weight     Reference/Pg. #
Longsword +1 Human Bane        8315      4  lb        
Shortsword +1 Spell Storing    8310      2  lb        
Ring of Mind Shielding         8000      -  lb        
Ring of Prtection +2           8000      -  lb        
Rod of Metamagic, Silence,les  3000      3  lb        
Bracers of Armour +2           4000      1  lb           
Disc of Secrets                 200      -  lb        Cormyr 154
Fiery Tunic                    5000      2            MIC 99
Amulet of Natural Armour +2    8000      -  lb        
Gauntlet of Infinite Blades    6500      1            MIC 101
Boots of Swift Passage         5000      1  lb        MIC 78
Eternal Wand Shield             820      -  lb        MIC 159
Nobles Outfit                    75     10  lb
Signet Ring                       5      -  lb
Variety of Jewelry, headpieces
rings, earrings, necklaces      200      2  lb
Belt Pouch * 2                    2      1  lb
Spell component pouch             5      2  lb
Encumbrance                   31 lbs, Light.
Light:      00-135  lbs.
Medium:     136-270 lbs.
Heavy:      271-405 lbs.
Push/Drag:  2025    lbs,
Lift:       405/810 lbs.
Platinum:   50 
Gold:       68
Silver:     xxxxx
Copper:     xxxxx[/FONT]