[CLOSED] Pathfinder: Vampires of Waterdeep OOC Thread


log in or register to remove this ad

I have no problem with social encounters or gestalt so it looks like we're all good :)

Both of my domains are from the back of the Spell compendium.
 
Last edited:

Does this mean that I can't play? :/

I'd like to join this motley crew; I have a few character concepts in mind, but I'll want to review who's playing what to help me along.

If I'm reading it correctly, there is currently a Paladin/Sorcerer, a Cleric of Bane, and a Rogue... or am I missing something?

One concept I'm tinkering with is a Gondite; a fellow who has traded his life for unlife so that he may continue his work as an inventor... this guy could easily be a Mage (with 'artificer' flavour).

I'm also thinking about an "urban" Ranger or Druid; a vampire who has become so passionate about an area (or something/one IN the area) that he has sacrificed his own life to keep an eye on it...

And of course, Bard. Because Bards are awesome. More on that one later.
 
Last edited:

@ Herobizkit - Aside from my cleric being a follower of the Elder Elemental Eye as opposed to Bane, your assessment seems right. Since the recruitment cuttoff is set for the 8th you're not too late.

A Gondite would make an interesting combination with my cult leader ;p your character's faith is concerned with where all things came from and mine is concerned with where they are going, like the beginning and end of the same story. And there is no down side to playing a magely type since everyones HD are d12s because of the vampire template.

A bard could help bring newcomers into the "Tavern" we are going to be in charge of a bit better than a sniper or crotchety old druid can.

66k for gear can take a while to get through, so get a move on :)
 

[Note: this post rambles; I am brainstorming and writing as I go]

Man, if I have to get all my gear form the Pathfinder Alpha rulebook, I have a lot of reading ahead of me.

I believe I'm going to combine my concepts. I envision a Bard whose cover story is a quiet, bookish sort who dabbles in machinery/clockworks (especially toys for the children). In the Tavern/Inn, he can be seen telling all sorts of stories, entertaining with his magical tricks and gizmos, and always happy to listen to whatever stories people have in return (and sometimes doling out drinks in excess, because hey, he's a swell guy).

I envision his "avatar" as a younger Anthony Hopkins from the first Zorro movie, accent and all, specifically the part where Hopkins is disguised as a servant to a noble. In fact, I might even play this up and "serve" one of the PC's (because, after all, no one suspects the help).

In this character's backstory, prior to being Embraced, he had aspirations of becoming an Artificer. Somewhere along the way, he learned of the existence of a lost Library somewhere in Undermountain which contained a wealth of plans, schemata, and notes from a (now lost) Gond sect. He began wandering from town to town, searching for information regarding the sect. Upon his journey, he was attacked and nearly left for dead. A female vampire was taken by his looks and chose to Embrace him as her plaything.

... more as I think of it later. I mean, he IS only level 3. :D
 


My crunch is likely going to be all wrong, so bear with me. I do have a few questions:

* Is the vampire template in the Pathfinder books as well?

* Just so I understand the character creation, I roll up a PC as normal, do my 3 levels of Bard, and THEN apply the template? Or do I add the template from the get-go so as to enjoy all the benefits of the heightened stats?

* The point-buy has me confused. Our stats start at 10's and we get 20 points to dole out. Assuming I spend nothing on Con, I can have 14's in all stats for 20 points. If this is the case, why do everyone else's stats seem so lower than they can be?
 
Last edited:

Is the vampire template in the Pathfinder books as well?
No. Use the template found in the Monster Manual.

Just so I understand the character creation, I roll up a PC as normal, do my 3 levels of Bard, and THEN apply the template?
Yes. However you do not generate a Con score.

The point-buy has me confused. Our stats start at 10's and we get 20 points to dole out. Assuming I spend nothing on Con, I can have 14's in all stats for 20 points. If this is the case, why do everyone else's stats seem so lower than they can be?
As your PC is undead, you don't have a Con score to worry about. You do not assign points to Constitution. And you are right; you can top out each score at 14 before adding racial and template modifiers.

Don't know about the latter, I'll have to check it out later. That all for tonight. I'm sacking out.
 

Question: Would you let the 2nd lvl cleric spell "extend tentacles" from the SC work for my greater tentacle rod? Just trying to figure out my prepared spells.
 

Some changes to my character, He is now Paladin 2, Sorcerer 1. I need to double check a few things, add some mundane equipment and confirm his spells, which I will do Monday

Vertexx69: Vandaros also has a cult leader slant, though he is very subtle about it. His methods for recruiting lend nicely into work with Rangta for the most part, so I have included a bit of that in the background. Let me know if you are happy with that.

[sblock=Vandaros]
Code:
[FONT=Courier New]
Name:           Vandaros Evenstar        Age:            23
Class/Level:    Evil Paladin 2, Sorceror 1      Gender:         Male
Region:         Waterdeep
Race:           Human, Illuskan, Vampire        Height:         5'6
Alignment:      Lawful Evil                     Weight:         160
Deity:          Shar                            Speed:          20
Hair:           Black                           Eyes:           Green
Size:           Medium                          Skin:           Pale

Ability        Score    Mod    AC Total     26   Flat    Attack
Strength         18    +4    Base         10   Foot    Bonus 
Dexterity        19    +4    Natural      08    22      +2
Constitution     --    --    Size         --           
Intelligence     16    +3    Deflection   --   Touch   Grapple
Wisdom           14    +2    Dexterity    04    16     Total   +6
Charisma         22    +6    Armor        02           BAB     +2
                                Shield         --           STR     +4
Hit Points    Current  Total    Magic        02           Size    --
Race + Class      46      46    Misc. Mod.   00           Misc.   --

Saving Throws                        Non-Standard Attacks          
            Fort   Ref    Will              Unarmed
Total           +9     +12    +10    Hit Bonus    +6    
Base Save       +3     +0     +2     Damage       1d6+Energy Drain
Ability         ---    +4     +2     Critical     x2
Class           +6     +6     +6     Range       Melee
Feat            ---    +2     ---    Type         B
Conditional     ---    ---    ---    Notes  Non-Lethal

Initiative      +8         Damage Reduction  10/Silver and Magic
Dex             +4         Fast Healing 5
Misc            +4         Resistance; Cold/Electricity 10
                           Turn Resistance +8

           Attack
Attack           Bonus    Damage   Critical   Range   Type   Weight   Notes
Longsword       +5      1d8+4    19-20/x2    xxx     S       lbs.  +2 Attack +2d6 Damage vs Humans
Shortsword      +5      1d6+2    19-20/x2    xxx     S       lbs.  Store 1 Spell
Dagger          +6      1d4+1    19-20/x2    10      P       lbs.  5 Charges Per Day;1 

Charge +3 Att/Dam; 3 Charge +3 Seeking; 5 Charge +3 Seeking Bane

                       Key      Skill     Ability       Ranks       Misc.      Magic
Skills             Ability   Modifier   Modifier   Class Skill   Modifier   Modifier  

Notes
Acrobatics             DEX       +4         +4           Xx/Y       xxx         xxx       1
Appraise               INT       +3         +3           Xx/Y       xxx         xxx         
Bluff                  CHA       +18        +4           3/Y        +11         xxx          
Climb                  STR       +4         +4           xx/Y       xxx         xxx       1
Craft                  INT       ---        ---          ----       ---         ---          
 -                      -        +3         +3           xx/Y       xxx         xxx         
Diplomacy              CHA       +11        +6           2/Y        +3          xxx         
Disguise               CHA       +6         +6           xx/Y       xxx         xxx       1
Escape Artist          DEX       +4         +4           Xx/Y       xxx         xxx       1
Heal                   WIS       +2         +2           Xx/N       xxx         xxx         
Intimidate             CHA       +6         +6           xx/Y       xxx         xxx         
Knowledge              INT       ---        ---          ----       ---         ---          
 - Nobility & Royalty   -        +8         +2           2/Y        +3          xxx         
 - Religion             -        +9         +3           3/Y        +3          xxx         
Perception             WIS       +12        +2           xx/Y       +10         xxx          

   
Ride                   DEX       +4         +4           xx/N       xxx         xxx         
Sense Motive           WIS       +17        +2           2/Y        +13         xxx         
Spellcraft             INT       +9         +3           3/Y        +3          xxx       1
Stealth                DEX       +12        +4           xx/Y       +8          xxx       1
Survival               WIS       +2         +2           xx/N       xxx         xxx         
Swim                   STR       +4         +4           xx/Y       xxx         xxx       2
                                                                                       
1. Armor Check Penalty                                                       
2. Double Armor Check Penalty                                                
-----------------------------------------------------------------------------
Languages (Read/Write, Speak)
Common
Illuskan
Elven

Feats
AlertnessVampire +2 Perception and Sense Motive
Combat ReflexesVampire Additional AOO
DodgeVampire +1 Dodge bonus to AC
Improved InitiativeVampire +4 on initiative
Lightning ReflexesVampire +2 Reflex Saves
Twin Sword Style Human, Players Guide to Faerun 46, +2 Shield Bonus vs 1 enemy when wielding 2 swords. 
Two Weapon FightingLevel 1 Reduce Penalties for fighting with two weapons
Shadow Weave Magic Level 3 Players Guide to Faerun 43.
Echew Materials Bonus Sorcerer 1

Class Traits:
Paladin (Evil)
Aura of Evil
Detect Good, At Will
Smite Good, 1/Day 6 to attack, +2 To Damage
Divine Grace +6 To All saves
Lay on Hands, Heal undead 12 hp/day

Sorcerer
Cantrips, At will
GhostSound, Bleed, Arcane Mark, Prestidigitation
Lv 1, 5/Day
Chill Touch, Ray of Enfeeblement
Bloodline: Arcane
SKill: (Knowledge Religion)
Arcane Bond: Short Sword

Template Traits
Undead                        Blood Drain
Bonus Feats                   Children of the Night
Ability Increase              Dominate
Natural Armor Increase        Create Spawn       
Slam Attack                   Energy Drain
Alternate Form                Damage Reduction
Fast Healing                  Gaseous Form
Cold/Electricity Resistance   Spider Climb
Turn Resistance

 
Equipment                   Cost     Weight     Reference/Pg. #
Longsword +1 Human Bane        8315      4  lb        
Shortsword +1 Spell Storing    8310      2  lb        
Ring of Mind Shielding         8000      -  lb        
Ring of Prtection +2           8000      -  lb        
Rod of Metamagic, Silence,les  3000      3  lb        
Bracers of Armour +2           4000      1  lb           
Disc of Secrets                 200      -  lb        Cormyr 154
Fiery Tunic                    5000      2            MIC 99
Amulet of Natural Armour +2    8000      -  lb        
Gauntlet of Infinite Blades    6500      1            MIC 101
Boots of Swift Passage         5000      1  lb        MIC 78
Eternal Wand Shield             820      -  lb        MIC 159
Nobles Outfit                    75     10  lb
Signet Ring                       5      -  lb
Variety of Jewelry, headpieces
rings, earrings, necklaces      200      2  lb
Belt Pouch * 2                    2      1  lb
Spell component pouch             5      2  lb
Encumbrance                   31 lbs, Light.


Light:      00-135  lbs.
Medium:     136-270 lbs.
Heavy:      271-405 lbs.
Push/Drag:  2025    lbs,
Lift:       405/810 lbs.

Platinum:   50 
Gold:       68
Silver:     xxxxx
Copper:     xxxxx[/FONT]
[/sblock]

[sblock=notes]
The Disc of Secrets is from the Cormyr Adventure, It is a basic Holy Symbol of Shar Disguised as a piece of jewelry. There is a command phrase to reveal its true form and to hide it.

The Daggers are from the gauntlet of infinite blades. They are normal, except when charges are expended.

The eternal wand can be used twice a day.

The Arcane Bond, if I read it correctly, means can use my Shortsword to cast one extra spell a day.
[/sblock]

[sblock=Personality]
Vandaros, a hidden servant of Shar, spends a lot of time at the tavern, looking for bored young nobles he can seduce into worshipping Shar to lead them to thier oblivion. He is often involved with Rangta's Bachnals, seducing nobles with various mind altering drugs and slowly draining thier enthusiasm for life and convincing them that life cannot compare with the pureness of oblivion.

Vandaros appears as a pale young noble, always dressed in the latest fashions, a peculiarity of his is a striking vest he often wears. Seemingly woven of red and yellow gems the flame like patterns seem to move and flicker like a living flame as he moves. He plays continualy with a dagger when he is bored ,both feigned or real.[/sblock]

Phaezen
 
Last edited:

Remove ads

Top