CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Tired, dirty, and cross from the arduous day, Jinx frowns at the view of Nulb glittering like a dark gem in the night. "What say, barn for us again, priest?" Jinx looks to Aeron and Ciaran for a response. "I should think a bit of caution might be in order. Nulb seems a likely sort of place for temple brigands to look for us, if they were so inclined. They'd have a goodly head start, too, what with us spending the afternoon hauling a wagon through timber." Jinx turns to Derren. "Fancy a bit of scouting?"
 

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"They would not act so overtly in a populated area as they did in the temple. If they do act against us it will give us another chance to question them. I suppose that caution is still advisable though."
 


"We should be fine if we stay together though," Deren tells the others, especially his fellow Small-sized friend. "Unfortunately, if we thought this place was bad before, it'll probably get worse now since I'm sure that those within the Temple HAVE to have allies outside who will be looking for us."
 

Zirat

I wonder if we can find a herbalists in this foul place?
Say the big man
We could use someone to brew us healing vials
Maybe even scrolls, I know priests of Pelor can heal wounds like Aeron does, they were outside the arena back home, healing the wounded gladiators.
 

Jinx shifts guiltily, remembering days long past. "I know a little of alchemy, though not enough to brew a healing draught. What small skill I have requires a laboratory, besides. Perhaps Aeron knows something of the art?" Jinx shoulders his pack and continues walking toward Nulb, his feeling of dread growing ever stronger as the group nears the hamlet.
 

Aeron shakes his head. "I sadly do not. I wish that I did."

The cleric looks distastefully at Nulb. "I don't know that we will find potions or safety here. However, we cannot go all the way back to Hommlet. We need to try to go in again as soon as we are rested." Aeron again shakes his head. "I do not like this. This place is the first place the temple guardians will look, if they will look at all. It would be unwise for us to sleep separately, I think. I am not certain what kind of accommodations we can find here, but, at least, none of us should wander alone."
 

As you pass the edge of town, you begin passing the ramshackle cottages and farmhouses that make up the majority of Nulb. Few have lights shining in the windows...either the residents of the village retire early, or perhaps many of the dwellings are abandoned. The few shops are certainly closed at this hour, but perhaps you can find the answers you seek at the Waterside Hostel, or one of the other late-night haunts that must certainly occupy the place.



You know from your first visit that the large building on the southwest side of the bridge across the Imerdys Run is the Waterside Hostel.

NULB MAP

 
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Although there are few folk wandering the streets of Nulb at this time of night, Zirat soon stops what appears to be a fisherman returning from some late fishing on the Imerdys Run. He is dressed simply, and carries a pole and several fair-sized trout on a string. He regards you suspiciously at first, but realizing you mean him no harm, he answers your questions.

"There be no temple here in Nulb, unless you count them foul ruins down yon trail. Old Mother Screng has a herb shop down the eastern road." The fisherman points to indicate the general direction.
 

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