CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


log in or register to remove this ad

Fully healed, Sir Merrick straps on his newly enchanted breastplate and gathers the others together. "Its time. Gather your things. We're heading back in."
 

Aeron had actually spent the majority of the free day by himself. The cleric had been attempting to wrestle with everything that has happened: Jinx's death, rebirth, and conversion; Jebediah's capture and the group's lack of success in freeing him; the sheer evil nature of the Temple and the horrors it must hold.

In the morning when Aeron joins the others, it looks fairly obvious that the cleric is again recovering from a hangover. He simply nods at Sir Merrick and readies to leave.
 

Day 11, travel

[sblock=For Dire Lemming]
In his conversations with various people about the village, Shoon learns that two blonde bards had visited the village within the last month. One had left on the road toward Nulb, and the other had traveled north, toward Verbobonc.
[/sblock]


Your wounds healed and your tasks in the pleasant Village of Hommlet completed, you again take to the dusty road. Although the weather is much more pleasant than a few days prior, at least the rain had kept the dust to a minimum. Traffic on the rutted road is light, though you do pass two merchant wagons and their hired guards, as well as a group of cloistered priests in their rough-spun wool robes.

Still, the now familiar road passes quickly for you, and by late afternoon you find yourselves once again on the outskirts of Nulb.
 

"Would it be prudent for a couple of us, perhaps those more skilled in such things, to quickly look around town to see if there is any news from within the Temple?" Aeron asks. "Otherwise, I'd just as soon keep going."
 

Sir Merrick shakes his head in negation. "No. Our spymaster lies in the dungeon and cannot ferret out the hints we might glean. We will eschew games of subterfuge in the town and head straight in, give them no chance to be warned of our coming." He reaches into his backpack and hands everybody an individual 2lb bag. "Here. Caltrops for if a retreat becomes necessary and you are last in the line."
 

Zirat

Voadam said:
Sir Merrick shakes his head in negation. "No. Our spymaster lies in the dungeon and cannot ferret out the hints we might glean. We will eschew games of subterfuge in the town and head straight in, give them no chance to be warned of our coming." He reaches into his backpack and hands everybody an individual 2lb bag. "Here. Caltrops for if a retreat becomes necessary and you are last in the line."

A wise idea my friend, although not a fair one, but who is fair in the arenas of Chendl or this wicked foul temple.
The gladiator reply and stash the caltrops in his pack.
 

"Hm, they will have ample opportunity to be warned of our coming whether we go to the town or not. I would be amazed if they were foolish enough not to post sentries after that last debacle."
 

Unfortunately, your path does lead through Nulb...for the only bridge you know of across the Imerdys Run sits within that village. It may be possible to find a ford upstream, or swim across the river, though.
 

The sun is setting behind the far off Lortmils as you make your way across the old, rickety bridge spanning the Imerdys Run and into the center of Nulb. The Waterside Hostel looks to be doing a fair amount of business, and many of the homes have lights now shining in their windows as darkness falls. Folk on the street eye you suspiciously, but few are out. Most are probably at home enjoying a meager supper, or out at one of the village's taverns drinking the rotgut that passes for spirits in these parts.
 

Remove ads

Top