CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"The Wall of Fire wasn't maintained by concentration, so it should be gone by now..." Ciaran observes.

He stops to think about this a moment, tracing sigils in the air as he ruminates. "However, this also means that his Globe of Invulnerability, cast before the Wall, is also gone. He can be ensorcelled, now. A Web will stop him in his tracks." He practically seems to glow from calculation as the details continue. "He could have many more spells, but... how many Magic Missiles were you hit with, Merrick? Four? Great wizards can manage five, he couldn't. Falrinth has already depleted his considerable reserves. Although it is possible that the demonic illusion was the result of a spell trigger in the room, I suspect that was Falrinth, invisible, waiting for us to use up our reserves before entrapping us in the short hallway."

Ciaran chuckles from the realization. "We didn't use up all our reserves. He has used most of them. If we catch him alone now, we can take him. We risk another lightning bolt heading down again, but he never launched a second one. Nor has he pressed the attack against us. He knows he's spent. At the very least, we can try to recover Shoon."
 

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OOC: Based on your escape, catching your breath, Aeron's healing, and your conversation, I would say it has been about 2 minutes since your escape. So some minute/level duration spells may not have yet expired.
 

"If he would become vulnerable shortly I expect him to go for reinforcements. Even if not he will seek out warriors or trolls to hunt us down. This Temple is crawling with evil minions. We might have a short time to recover Shoon's body before the cultists and trolls swarm upon us. Or we might need to move immediately to make our way to the surface and escape. We will have to kill all who stand in our way and every moment counts, particularly as reinforcements are summoned and the Temples forces are alerted to our presence."
 

Aeron is still extremely somber, however, he has become responsive again.

"Ciaran, you are the most learned in these matters. If you think we can strike this mage down, I am willing to try. I can do little with the Shining One's power, but I can still swing my mace in His name."
 

"Falrinth could easily have reinforcements, and that would greatly decrease any chance we have or recovering Shoon. However, if we abandon him and continue to travel by these passages," indicating the tunnel ahead, "we quite possibly could meet up with the very same reinforcements. Either way, we are charging into the unknown."

Ciaran's voice deepens. "I would rather go down trying to recover a comrade than running from his fate." He himself seems surprised at how he came to a decision on moral, not logical terms.

"First order of business, though, is down the trap door. We do not know what awaits us, but there is a long, skinny tunnel, and a room where one--or many--can wait. I can fill the hall with mist, but there is little room to dodge an attack in any case. Ideas?"
 

Zirat

The least we can do is flee to the other side of the corridor, where the exit lies.
The champion suggests
Killing the wizard and rescuing Shoon will be a bonus, but we endanger ourselves with the possibility that another companion will fall.
 

Once you are ready to proceed with your plan, let me know. I basically need to know how long you are waiting before heading back down, any buffs or other precautions you are taking, and a general consensus of a plan...
 

[sblock=OOC]Just before we head down, Aeron will use his bless weapon domain spell on Zirat's chain. Otherwise, Aeron doesn't have anything really to add.[/sblock]
 


"Our main goal should be to get out safely. Secondarily, we shout try to recover Shoon's body. Falrinth is the main obstacle in both circumstances.

Zirat, you are the most healthy of us, and your chain reaches the farthest. You should go first. Deren, you are a strong thrower and can sneak past a lightning bolt, so you should go second. I shall come third. Falrinth has lost his protection from spells, but his protections against more physical attacks are still available. Zirat, your chain is best used for tripping and disarming him, should we meet again. Deren, he will still be resistant to blows, but he can be burned. If anyone has any alchemist's fire or acid, give it to Deren. Attack Falrinth with those should we find him.

Zirat and Deren should ensure the safety of us entering the summoning chamber. Once that is done, I shall follow. I will fill the chamber with a Web, but give us passage through the tunnel we came from. If Shoon is available, Merrick will grab him after me. Merrick is fourth down, Aeron is last, binding whatever wounds need binding should one of us go down.

We will travel no farther than the summoning chamber. The side doors will be ignored. The path back to the cavern should be otherwise clear, and similarly, the path to the surface from the cavern. We will move fast. We gather Shoon if possible, then not rest until we are at the surface.

One more thing: at no time should everyone be in the long hallway or in the summoning chamber. We would all then be subject to the lightning bolt in the hallway, or all subject to a fireball in the chamber. Zirat and Deren should enter the chamber, then I enter the chamber, then Zirat and Deren hurry on as Merrick and Aeron follow."
 

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