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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Shoon slaps himself on the forehead, and would have been sighing as well if the situation were not so dire. At least it wasn't him in the trap this time. Not that that really makes all that much difference since he still has to try to get the two fools out of it. "I did not expect a gate... Now what do we do?" He looks around for some way to raise the portcullis.

Spot +5 Search +1
 

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Zirat

Undead.
Says the champion and looks on the grayish creatures with hate and disgust.

If the creatures act before him: (AoO with 10' reach spiked chain + regular Attack)
Zirat swings his destructive chain in the air, waiting for a chance to smash it on the gravely figures.
MW Spiked Chain [attack:+9, Dmg:2d4+5, crit x2, 10 lb., two-handed, piercing]

If he acts first:
Pulling a ceramic vial from his belt, Zirat aims and throw the fragile vial on one of the undead. Hoping the content will harm the target and it surrounding.
Holy Water [attack +5, dmg:2d4, ranged touch attack , Vs. Evil outsiders and Undeads]
 

[sblock=OOC]Can Aeron tell what they are (assuming they are undead) and anything notable about them? Knowledge (religion) +8. Also, how far away are they from Aeron?

I will almost certainly be using turn undead, unless my knowledge tells me they are immune for some reason. However, I'm not certain whether I'd use just a regularly turning, or my single greater turning. And if they are too far away, Aeron would call to Sir Merrick and Zirat to get closer to the gate and wait for the undead to close.

I guess I just don't know what Aeron would precisely do yet.[/sblock]
 

The loathsome aspect of the foes and the crashing of the gate behind him does not deter Sir Merrick. His charge does not miss a beat and he brings his glaive down hard upon the first beast he can strike.

Charging Glaive +10 1d10+6 x3 slashing +1d8?(I believe) for powerful charge feat
 

Combat, Round 1 - Partial

The first ghoul launches itself at Zirat, extremely overzealous for its next meal. Its teeth latch on to the warrior's arm, but the ghoul finds itself unable to penetrate the gladiator's steel armor.

Shoon slaps himself on the forehead, and would have been sighing as well if the situation were not so dire. At least it wasn't him in the trap this time. Not that that really makes all that much difference since he still has to try to get the two fools out of it. "I did not expect a gate... Now what do we do?" He looks around for some way to raise the portcullis.

[sblock=For Dire Lemming]
Shoons searches for a way to release the portcullis, but nothing is visible. Perhaps it sits in some remote location?
[/sblock]

The loathsome aspect of the foes and the crashing of the gate behind him does not deter Sir Merrick. His charge does not miss a beat and he brings his glaive down hard upon the first beast he can strike. He splits to the right to engage the closest enemy; the glaive chops through the foul undead and continues on, cutting the walking corpse in twain from shoulder to groin. The creature falls into halves before Merrick's mighty onslaught.

The second ghoul to the south is unfazed by the utter destruction of its companion, and leaps upon Sir Merrick, clawing and biting. The knight suffers some scratches, and nearly succombs to the insidious cold feeling flowing through his veins. He let's a savage yell, and shakes free of the effects of the ghoul's touch.

Deren searches the area around him for a release to the portcullis, but finds nothing.

Another ghoul joins the assault upon Zirat, but the creature stumbles against one of the pillars in its desire to reach the champion, and its fangs snap closed far off their mark.

Moving from the north, yet another ghoul charges to attack Merrick. The knight's glaive meets it head on, and drops another of the beasts to the ground, a massive wound carved into its chest.

The gladiator rips his arm from a ghoul's grasp, and brings his chain to bear, smashing it down upon the gravely figure. The chain bashes the thing hard, but fails to drop it.

"Let the light pierce the darkness and fill this place with the Shining One's glory!" Aeron intones as holy power radiates from the Last Prophet.[/QUOTE] The power of Pelor smashes into the ghouls with tangible force...they shriek and throw up their arms in defense, but three of them are smoted to ashes by the Last Prophet's call.

"Blast this accursed place..." mutters Ciaran as he gets his crossbow to bear. He loads a bolt and looks for an opening.


Aeron's action...remember, he can only turn those ghouls he has LOE to. That should be 1, 2 and 3, since I think the wall blocks 6. Aeron recognizes the creatures as ghouls...

22 Ghoul 2: move, bite vrs Zirat 11 (failure)
19 Shoon: spot 8, search 16
18 Merrick: glaive vrs Ghoul 5 "20" (threat), confirm 23 (critical), damage 51 (where is cleave when you need it? Fort Save vrs paralysis 12 (success - barely); AoO vrs Ghoul 4 21 (success), damage 15
17 Ghoul 5
16 Ghoul 6: claw 1 vrs Merrick 19 (success), damage 3; claw 2 vrs Merrick 8 (failure); bite vrs Merrick 13 (failure)
15 Deren: search 11
13 Ghoul 1: move, attack vrs Zirat "1" (failure)
09 Ghoul 4: double move, provokes AoO from Merrick
09 Zirat: attack vrs Ghoul 1 26 (success), damage 10
08 Aeron: turning check: 24, damage 19
06 Ciaran: delay
02 Ghoul 3:

PC Status
Merrick: 28/31

 
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Zirat moves towards Sir Merrick. (5 ft. to BJ86)
he then swings his chain once more, hoping to bring the wounded ghoul to rest.

MW Spiked Chain [attack:+9, Dmg:2d4+5, crit x2, 10 lb., two-handed, piercing]
 

[sblock=OOC]I'll leave the LOE determination to your discretion. I won't quibble over one ghoul.

Aeron uses a regular turning: as level 5 cleric; 1d20+6 turning check; 3d6+6 turning damage.[/sblock]
"Let the light pierce the darkness and fill this place with the Shining One's glory!" Aeron intones as holy power radiates from the Last Prophet.
 

COMBAT - Round 2, complete (End of Combat)

Round 1 updated above

With Aeron's holy power having destroyed three of the creatures, Merrick engages the last of the ghouls. His glaive whistles through the air, and splits the ghoul's skull in twain. The body crumbles to the ground, and the Gladiator and Knight stand ready, looking for more enemies to destroy...



18 Merrik: glaive vrs G6 19 (success), damage 14
 

Yun stares through the bars at the motionless husks that just moments ago were hideous monstrosities. "Well... That went far better than I feared it would. Are either of you injured at all." He looks around again, curious just how it was that the portcullis was triggered to fall now that he has time to worry about something besides opening it. "Deren, can you tell what made this close when they passed it? It might help us open it again."
 

Into the Woods

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