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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Oh yes," Deren agrees. "I wonder what's in it." He pauses to look at the others. "Oh wait, that's me."

He gulps and moves to the chest, squatting down in front of it. He inspects the chest closely. "These things are always trapped," he says in a worried tone. "Always. I would back away if I were you. At least you can," he grumbles.

OOC: Search +4, Disable Device [if traps are found] +5, Open Lock +10.
 

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Deren inspects the chest thoroughly, and after several minutes does find what appears to be a poison needle trap within the locking mechanism. It takes the dextrous halfling only a few minutes to disable the trap, though, and only a few minutes more to spring the lock. He opens the chest with a flourish, and his work is rewarded with the sight ot valuables within.

The chest is filled with coins of all sorts, a small leather bag containing an assortment of semi-valuable gemstones, a platinum beer stein studded with jade, a gold and ivory bracelet, a bolt of very fine silk cloth, and a incredible fine chain shirt made of a light, silvery metal that can only be mithral.

OOC: Search 22 (success), Disable Device 24 (success), Open Lock 26 (success)


Loot found
Pp: 24
Gp: 197
Sp: 346
Cp: 654
4 bloodstones, 2 carnelians, a citrine, and 3 pieces of serpentine
Platinum & jade beer stein
Gold & ivory bracelet
Bolt of fine silk
Mithral shirt

 

Zirat

Wow, Mithral ...Probably came from the kingdom of Celene and those Bandits stole it from an Elven captive, I think you can wear it Deren and now will be a good time before we go down. (Although it's chainshirt it considered light because of the Mithral, and everyone else got a better armor except Jeb with no armor at all)
He turns to the other
We could sell all the other stuff back in Hommlet and share the loot, but if you don't mind I want to put on the ivory bracelet for a while, it looks neat.
Turning to Sir merrick he says
I will follow you down
Zirat will carry Jinx's body with him and the gnome's valuable equipment (Spell book and dagger)
 

Deren pokes at the armor and holds it in front of him. "I think it's a little bit big for me though," he says. "Although if I can find some way for this armor to change sizes, I would certainly appreciate it. If someone could, uh, carry it for me for now, that would also be great."

Deren is ready to go down once someone else [hopefully] grabs the armor.
 

"Before we venture down we need to secure the prisoner. Also does anyone have a crossbow that I can borrow, I might as well try and be as helpful as possible" Thomas then proceeds to tie up and gag the prisoner.

OOC: If there are any exposed beams that seem to be structurally sound Thomas will then loop the rope over the beam and restrain the Bugbear, so that it can touch the ground.
 


Thomas takes his time tying up the captured bugbear, and then string him up over an exposed beam. Then Zirat quickly knocks the beast unconscious.

Then you prepare to move down into the bowels of the moathouse, by way of the stairway that Deren had found. The stairway descends into darkness...



OOC: Who carries/provides the light source?
 

"As we step into darkness you will need light to see your true foes." Sir Merrick focuses and then brings his hand to his chest as if in blessing. With a burst his breastplate erupts in warm golden light, and illumination pours forth lighting the way. He then takes up his glaive and leads the way in. "The light will not last long, let us hurry."

ooc aasimar daylight, 10 minutes duration.
 

You descend the stairs and enter into a large, dark room, lit only by Merrick's conjured light. Torn sacks, broken barrels and shattered shelves show that this must have once been a storage area. Great heaps of rubble, taller then a man and composed of stone, wood and other worthless materials, lie piled near the west wall. To the east, there is a wooden door, and the chamber continues into darkness to the south.

Looking into the southern portion of the room, you can see that the pillars continue in a neat line down the center of a 20 foot wide hall. A wide archway is set in the eastern wall, and multiple doors line the west. Judging from the looks of the doors, they may have once been used as cells of some type.

Through the wide archway is what was obviously once a torture chamber. Tools and implements for tormenting the mortal body lie scattered about, though the room appears to be long abandoned. Dust, dirt and cobwebs abound. A couple of humanoid skeletons still lie bound to the devices upon which their lives expired. Deren's discarded and now burned out sunrod lies where he tossed it near one of the skeletons.



MAP:

 

Having seen the cells deadend and the torture chamber filled with undisturbed dust and no obvious exits, Sir Merrick heads to the eastern doorway.
 

Into the Woods

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