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CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Zirat

Pouring the oil as a second line of defense, Zirat opens the door and take position with Sir Merrick behind Jinx's oils and Derens's caltrops.
Show yourselves minions of evil
He shouts and prepares his spiked chain
 
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Your preparations for combat made, Zirat swings the heavy door before you open. The large chamber before you is well lit, with multiple torches flickering in wall sconces. There is no furniture in the chamber, but a heap of rubble has been piled nearly waist high before the northern passage out of the room. It appears to be some kind of hastily constructed defensive barrier.

Milling about the chamber, apparently ready for an assault from the north, is your foe. Two bugbears, morningstars in hand, have the eastern flank. A group of seven human bandits with longspears, longswords and shields, have the center. Lastly, to the west, are three gnolls, their bows ready to unleash feathered death against all comers.

At Zirat’s challenge, they hastily begin redeploying themselves for an attack from the south instead. It is quite obvious that although they were lying in wait for you, they didn't expect you from this direction.



OOC:

I rolled your opponent’s initiatives in three groups, just to make things easier. I am assuming you are holding your ground and letting them come to you?

Initiative Order

Zirat 20
Merrick 16
Thomas 15
Deren 14
Jebediah 13
Aeron 11
BB1 11
BB2 11
G1: 10
G2: 10
G3: 10
1: 8
2: 8
3: 8
4: 8
5: 8
6: 8
7: 8




 

Momentarily stunned by the sheer number of their foes Jebediah blinks furiously hoping to clear the hallucination from his sight before turning to look wryly at Thomas "Yep, I'm sure glad we decided to press on and explore this place, instead of resting up and returning at full strength"

With the smokestick in one hand and the tinder twig in the other Jebediah quickly strikes the tinder twig against his armour and lights the waiting smokestick, before tossing it into the room.

Speaking in a loud voice "Remember, don't inhale the fumes of the smoke otherwise you'll be dead within a minute" (Bluff +7)

Jebediah: AC 14 HP 13/13 PP 0/11, Jebediah throws the smokestick at AV37
Thomas: AC 17 HP 19/19
 

Weren't expecting us? "Has to be a secret door something," Deren murmurs. "I don't think this needs voting on," he tells the others, "But I think we should let them come to us."
 

Zirat

Zirat pours some of his magic oil on his spiked chain and waits for the enemy to enter the trap.

spiked chain - reach 10 ft.
using magic weapon oil (the spiked chain is now magical+1)
 

Sir Merrick holds his ground ready to slash at the first one to come towards them.

ooc readied action attack Glaive +5 1d10+6 x3 slashing, combat reflexes and 10' reach.
 


Deren licks his lips nervously as his eyes dart about from enemy to enemy.

He readies an action to fling a dagger at the nearest opponent who either bypasses Merrick's attack or lives through it.

OOC: Dagger +7 ranged 1d3+2 [within 30 feet +1/+1]

If they're Humans, I also deal +2 damage cause of Favored Enemy.
 

Under his breath the cleric whispers to his companions. "I've little healing left, but I can magically cover us if we must retreat."

[size=-2]OOC: Aeron is going to delay. If one of his friends becomes badly hurt, he will jump in with his last CLWs. If the battle seems to be going retchedly, he will cast obscuring mist on the party for cover and begin to retreat (letting the non-warriors or the wounded go before him). If some other contingency occurs, feel free to have Aeron act as you think best.[/size]
 

Into the Woods

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