CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Sir Merrick, while your plan has merit, I don't know how well it would work for us. If there are any with religious knowledge that have seen us, certainly they would not take Zirat or myself to ever be bandits." The cleric looks at his holy symbol. "And even if it were not too late, which I doubt, I have no real desire to hide my faith."
 

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Ciaran harrumphs. "The night path is closed to us, then. We must take the day path. Assume that our foes know the path we walk. We must simply not care, and be strong."

He looks around a moment and explains, "The night path is the one of infiltration. We would join the enemy and destroy it from the inside. We must focus outside ourselves, concentrate on knowledge of the enemy, at the expense of our sense of self. The day path, however, is one in which our foes know and watch us. To succeed here, we must focus on ourselves. We must prepare ourselves for battle, and focus on our strength and resolve to overcome whatever the enemy throws at us."

Ciaran grins. "I prefer to invest in ourselves."
 

Burne considers the conversation between the members of your band, apparently deep in thought. He strokes his beard, as is his habit, and stares off into space for several minutes. "There are certainly several avenues here for you to pursue. With the threat of the bandits in the Moathouse removed, I'm quite confident that my men can deal with any threats in the immediate vicinity of the village. If agents of evil are here in Hommlet, though, there is no telling what foul plots they may be up to. Still, as good Sir Merrick has pointed out, lopping off the serpents head may very well cause the body to die."
 


Burne nods at Merrick. "If the Cult of Elemental Evil has been restored, I fear you have a most daunting task ahead of you. From what I understand, although the outer defenses of the old Temple were ruined, the Temple proper was left mostly intact. As well, rumor speaks of extensive labyrinths underneath the place. Accounts of the great battle that threw down the Temple speak of powerful demons, and of vile evil locked away within the place."
 

Sir Merrick nods. "Ambitious cultists would then undoubtedly want to break the wards and unleash the trapped Evils that lie beneath. Suggestions then on where to base our expeditions to explore the Temple? Nulb sounds like the only inhabited practical staging area."
 

"I know little of Nulb myself, except that it is indeed close to the Temple." Aeron pauses a moment and looks at the others. "Even if we are to forego Jebediah's grand party scheme, I think it would do well for us all to enjoy a good meal and a couple drinks together. Let us raise our spirits, for both the memory of the lost and to capture a memory of light to bring into the dark with us." For some reason, the cleric seems in an almost wistful mood.
 

"I am not convinced that Nulb is a place for a camp. It is inhabited, true, but if it is not inhabited with friends, then we might as well bed with wolves. Hommlet may be our best hope."

Ciaran pauses in thought a moment. "A friendly group near the Temple would be ideal, but unlikely. Without friends at camp, then one hidden in the woods is best."

He then smiles, adding, "But in any case, I definitely could use a drink tonight. Let us celebrate!"
 


Day 4 - Night - Inn of the Welcome Wench

Your business for the day finished at Lord Burne's tower, you head back to the Inn of the Welcome Wench. The crowd is lively this night, with the wenches serving up drinks a plenty, Ostler making chitchat with the patrons, and a musician playing his lyre near the great hearth.
 

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