CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

Jinx loads up on the wagon and makes sure to sit near Zirat. The big man's stature is a comfort and a security to the small gnome. Jinx's eyes flit to Ciaran from time to time, and also to the sage's pet raincloud. Lady's watercloset! Why'd I have to go and blurt that out? A careless word dropped back in Greyhawk, and the Nine'll be on me tail faster than those priests back at the temple of St. Cuthbert here in town. Best hold me tongue for a while yet... Jinx cracks open his spellbook and begins to read. The gnome is soon lost in a trance, memorizing spells.

[sblock=Spells]I've updated Jinx's RG to reflect that he memorizes:
0-lvl: detect magic, light, mage hand, detect poison.
1-lvl: mage armor, ray of enfeeblement, color spray.[/sblock]
 
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Shoon, waits for everyone to get settled and then starts off away from the inn. He looks back at his passengers after a moment, "Ah... So which way do we go?"
 

Ciaran gathers his belongings, checks the oil on his mount's saddlebags, and mounts his steed. He whistles, and his hawk flies from the window down to him, alighting on the saddle. The hawk huddles close to Ciaran for warmth. Ciaran wraps his cloak around himself and the hawk, and rides off with the group on his horse. The raincloud he had earlier is nowhere to be seen.

This storm, he thought, is a sign. It is natural, but it has come to witness something. It is a vulture circling a dying beast. Or perhaps a lover waiting for her beloved. The storm is not to be feared, only prepared for. It is not the enemy.

He darkly reminded himself, At least, it is not the enemy this time. Not yet.

[sblock=ooc]
Spells Prepared or Cast:
Level 0: Ray of Frost (Domain), Prestidigitation, Mage Hand, Detect Magic, Flare
Level 1: Obscuring Mist (Domain), Lesser Orb of Electricity, Shocking Grasp, Color Spray
Level 2: Gust of Wind (Domain), Glitterdust, Web
[/sblock]
 

Aeron rides in the wagon in somber silence. Perhaps it is the weather, or the destination, or maybe the conversation of earlier. Whatever the reason, the cleric's mood is as grey as the sky.
 

Day 5, Evening

Nulb.

Rumored to house thieves, brigands, smugglers and river pirates, the ramshackle village sits on the Imerdys Run. The Run, a small river flowing from hills deep within the Gnarley Forest and meandering its way to the mighty Velverdyva, is wide and deep enough to allow river vessels to offload cargo and such at the small village.

It has taken you much longer to reach the village then you had orignally estimated. The heavy rains have turned the trade road into a morass of muc, which has clutched at the wagon's wheels the entire way. It is well after dark now, as Nulb finally comes into view.

The buildings are of turf, mud brick, old timbers and crudely hewn logs, and most appear to be in serious need of repair. You would guess by the village's appearance that few in the place make much in the way of money. As you approach on the road from Hommlet, you pass a few homes and outlying farms, and are then greeted by an old wood and rope bridge that spans the Imerdys Run and leads into the town proper. Across the way is what looks to be an inn of some sort, though it is difficult to tell in the darkness. Although the moon is up, the heavy clouds filter out most of its light. A light breeze blows off of the river, carrying with it the smell of garbage and filth.
 

Shoon turns back to the others in the wagon, "Well this place certainly has the look of corruption about it, but we must remember that things are not always as they appear. In any case it might be a good idea to take those with you." He points to a pile of manacles stacked surprisingly neatly in one corner of the wagon "There are even some of your size master gnome. Poverty tends to breed criminals. So there's no telling when we may meet some."
 

[sblock=Rhun]Knowledge (architecture and engineering) +9. Jinx is wondering whether the rope and wood bridge looks like it will hold Shoon's wagon. Or any of the horses, for that matter. :eek: [/sblock]

Engrossed in his tome of spells and feeling more than seeing the wagon slow, Jinx closes his spellbook and looks up. "Shoon, I'm not sure that the bridge will hold your wagon. If you could stop, please? I'll have a look at the ties and the pilings, if there are any." Jinx stands up in the wagon to get a better look at the village. At a low growl from Bauble, Jinx reaches a hand into the cat's riding basket to soothe the beast but is promptly bitten with a menacing hiss for his effort. Yanking his hand from the basket, Jinx sucks at the new scratch on his hand and, distracted, sniffs at the air.
 

"Hm, I agree." says Shoon, pulling on the reins and calling out "Whoa, Beam. Whoa!" There is a worrying moment when the massive horse seems to ignore his master's order but it quickly passes as the beast stops just before the bridge.


(OOC: Geez, your cat is psycotic! :lol: )
 

Jinx spends a few minutes inspecting the rope and wood bridge. Although old, it appears to be in relatively good repair. Jinx judges that it is strong enough to support the horse and the wagon, though it would probably be most prudent to cross over one at a time.
 

Jinx, who had hopped down from the wagon to inspect the bridge, calls up from below. "Looks like it'll hold. But I ain't riding on the wagon as she passes over, and I don't recommend any of you ride, either. I don't think the bridge'll hold but just the wagon and the horse that pulls it. The rest of us'll need to walk over on our own two feet. 'Cept the ones who rode on horseback, acourse. Should be okay to do that."

Jinx climbs back up in the wagon and dons his gear. After climbing back down, Jinx stands behind the wagon and waits for the others to get ready.
 

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