CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


log in or register to remove this ad

"There is, indeed, a great deal that we do not know. They could be doing some terrible evil. However, there is only so much that we can do. We cannot police the world. We can only act on the tasks that have been set before us. Leaving know to follow this group could lead us far, far aflield of our task. Why did we come looking for this group? I thought that it was to secure the way behind us, so to speak before delving further ahead. But that purpose has obviously been foiled, to some extent at any rate. Part of me thinks that we ought to return swiftly, but, with as long as it has taken us to find this place, we have likely lost any element of surprise. By now a chance in guard could have discovered our handiwork. I think that time is no longer on our side, therefor I'd advise more caution."

Aeron pauses a moment. "I think we should rest here and wait. We will be able to discern what we can and also regain our strength."
 

The barn is in bad shape, but appears to have seen some maintenance in the last year or so. Several posts and beams have been shored up, turning the thing from a danger into a rickety but serviceable stable. A dozen bales of hay are stacked against one wall.

The cottage is in much better shape, but still in need of maintenance. The walls are damaged in a few places, wooden shingles are missing from the roof, bricks are crumbling from the chimney, and there are broken slates in the shuttered windows. Still, the place appears to be solid, and provides a generous respite from the rain and wind.

Moving inside, you see that it consists of only a single large common room that contains a rough-hewn table littered with dishes, a half-dozen chairs, a few barrels of wine and beer, crates of provisions (mostly hard-tack and pemmican), a large brick fireplace/oven combination near which are stacked a few heavy iron pots, hooks and pegs for cloaks and clothing, and adequate space to lay out bedrolls and such.

In fact, judging from the dust on the floor it appears that until just recently there were a half-dozen bedrolls laid out on the floor. Embers still flicker in the fireplace, too...whoever was here left quite hastily, and probably no more than a half-hour ago.
 

"Hellfire. The captain was here and alerted the men. His escape tunnel must empty out near here. Maybe even in the well. Whether he took them and fled for parts unknown or to rejoin the temple proper is the question for us. We may have lost our prisoners."
 

"I'm for either camping out here to wait out the brigands' return or turning round and marching straight back to the Temple." Jinx peeks in the cottage's front door and then scuttles in after the other, looking with disdain at the bedrolls. "Either way, I don't think I want to be traipsing about the countryside running after a pack of brigands that went heaven knows which direction for heaven knows how long. Ciaran and the priest have the right of it. If they can't find us, then they'll likely return here themselves. And if we weren't the object of their mad dash out, then they'll probably still be returning here at some point after they finish marauding the countryside. Either way, Zirat's suggestion of an ambush seems prudent." Jinx pauses, his eyes darting around looking for ways to sabotage the cottage. "Only other thing I can think is that they ran back to the Temple to serve them priests and that they've no intention to return here to the cottage. In which case we're only postponing the inevitable by camping out." The gnome kicks idly at the table and stubs his toe in so doing. Hopping around on one foot in pain, Jinx yaps out. "Dagnabbit! There's just no winning!"

Knowledge (architecture and engineering) +10. Does the cottage have any obvious weak points in its structure that could be further weakened to lay a trap for the bandits?
 

After making an assessment of the cottage and the hasty leaving of the 6 bedrolls, Aeron shakes his head. "The are likely gone. Merrick is right. They have either fled and don't intend to return, or they have joined up with others to warn and prepare for our coming. I don't expect they will be coming back here, at least not soon. I also see no reason to give them chase. The stable and hay means horses. We could not all catch them.

"I think this means we go for the Temple itself. But now they may know of our coming. We can press on to strike quickly, but the benefit of surprise may no longer exist. Therefore, I think we should rest and plan so that we are prepared for what we face. However, if any of you think there is still benefit to striking fast, that option is still open."
 

[sblock=Jinx]

Although the architecture of the cottage seems quite solid, it wouldn't take much to cut a few load-bearing beams to make a trap for the bandits.

[/sblock]
 

Jinx eyes Aeron and points at the beams overhead. "Just so, there and there. If we saw away at the topside of those two wooden beams, right where no on'es likely to see the handiwork, I reckon we can render this whole cottage a death trap in a matter of a small amount of time. Anyone comin' in here after that'd be walking in at their own peril. Likely catch a pack of brigands right when they slept." The gnome considers. "Still, it takes time to saw through wood. I think our better recourse is to make haste for the Temple. Surprise won't be ours no more, but we can still give 'em a good showing." Jinx eyes Deren and Shoon. "Splittin' up's about the last thing I'd want to do at this juncture. We split the better part of our strength and cunning in twain and I figure we'd be sealing our own coffins."
 

Zirat

I wonder who is the moron, who built his house so close to the temple.
The champion thinks out aloud.
I say we lay an ambush, heal from our wounds and find out how in the hell the trapped captain popped out here!
He looks around the cottage, searching from a trap door in the floor. Angrily he kick out chair and tables.
 


Remove ads

Top