CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)


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As everyone begins to start resting, Deren will search every inch of the house, trying to determine if this is trapped. He can be heard mumbling 'Secret doors, attacked from inside while sleeping' as he does so.

He will then scout around the surrounding area, trying to get a better feel for the locale, as everyone begins to rest. He will make note of anything out of the ordinary. Only after that is done will he decide to return to the house and take his turn sleeping, making sure to stay as far away from the windows and doors as possible with his back propped up against a wall.
 

[sblock=OOC]Ummm... right! ;)

Aeron has one cure moderate wounds and four cure minor wounds to use before the next day.[/sblock]
"I mean that once we rest, I will have more power to heal, but I still have a small amount now."
 

"Ciaran's going, so that ought to be enough for safety's sake. I'll be stayin' here, as I'd rather have a look at the cottage's beams fer weaknesses than be trekkin' back through the wood in the rain. If yer not back in two hours, I'll come lookin' for you." Jinx drops his gear in a corner and sits down to eat a meal of a bit of dried trail rations.
 

Day 6, late afternoon/early evening - Cottage in the Woods

Shoon, Ciaran and Zirat leave the cottage to head back to the Temple compound, while Jinx, Merrick, Aeron and Deren remain behind.

Aeron and Jinx relax a bit in the cottage, while Merrick stands vigilant just outside, keeping an eye out for any sign of trouble. Deren begins searching the interior of the cottage, worried that there might be a secret door or such, Finding nothing, the hafling begins searching the surrounding area. The clearing is only about one hundred feet in diameter, ringed by dense trees and undergrowth. A small stream flows just north of the clearing, the water looking crisp and clear. Other than that, there doesn't appear to be anything of interest.


Although expecting the worst, Shoon, Ciaran and Zirat find everything as they left it upon returning to the Temple. The prisoners are still in the tower, and Shoon's cart has yet to be looted. Gathering everything together, you quickly return to the woods. It takes sometime to find a path that will allow the cart through the trees, and you all wish several times that one of you had an axe to aid in getting through the tight spots. Luckily, Shoon's kama is semi-effective, and within two hours time you are back in the clearing.

There is plenty of hay for the horses, and the nearby stream makes watering them easy.You all retire to the cottage to eat, rest and discuss your next course of action.
 

Jinx, who'd just been starting to fret their safety when Ciaran, Shoon, and Zirat return, paces the cottage to expunge his excess nervousness. When the trio return with the cart and horses intact, Jinx heaves a heavy sigh of relief, then immediately blusters what's been on his mind for the past two hours. "I'm liking the door in the front, chaps. Or, rather, the door just to the side of that big nasty evil soul-sucking main door on the temple's front. I think that's the ticket. I think we stick it out here for the night, rest up, then get up and go in the morning, first thing. There's three towers to that temple that used to serve as outer defenses, but only one of 'em's still in good shape, and that's the one we found our Dear Captain in earlier this day. There's not much left to the others than a mere ring o' stones where the foundations once lay. Most of the time when you see towers like that, there's usually someway they connect to the main building, if there be a main building, but I didn't see no tunnel or hall. Now, we didn't climb down that one trap door in the Good Cap'n's privy, so it's possible that that's a tunnel what as leads to the temple main, but given how fast Cappie got back here earlier, I'm betting the trap door leads to the well right here by this cottage. If we're not wanting to be seen, we can weaken the cottage, stow our horses in the barn for the day, then climb down the well and march straight back to the tower thataways. No tellin' what them bandits might've laid up against the trap door where it comes out, but I figger it ain't a bad way to try gettin' back. Other'n that, it's a march back through them woods with the ravens awatchin'." Jinx crosses his arms and waits for the others to chime in.
 

"Did not Zirat block off the trap door in the tower before we first left? I seem to remember something like that..." Shoon pauses for a moment to think, "In any case, we cannot take too long before returning to town with the prisoners. We certainly cannot leave them alone for long."

OOC: Did any of the unconscious prisoners wake up while we were away? How many were there again?
 

Zirat

Aye, I blocked the entrance with desk and bed heavy enough for an Ogre to lift.
The big champion replies.
Unless the tunnels below the tower are leading to more exits, it will be a dead end.
He drops his equipment again and settles a place to sleep
Now we should rest and tomorrow we return to the wicked demon infested ruin.
 

Jinx looks sad enough to spit. "We could magic you up--sigh." The gnome's shoulders slump with defeat. "Front door it is, then." Jinx scuttles off to his corner of the cabin and fishes out two daggers. "Wouldn't want them bandits creepin' up on us unawares. I'll take first watch outside. I can see better if it's not completely dark."

Jinx hot foots it outside to pout and to keep watch. If there is somewhere he thinks looks relatively dry and an easy climb, he'll try to climb up it to settle in for his watch. Climb +1.
 

Dichotomy said:
"I shall stay here. But before you depart, now that we have all rested, are there wounds to which I can attend?" Aeron asks with concern.
[sblock=OOC]I'm going to want to change up my spell list a bit for today, but I don't have my books at the moment. I should be able to change it within a few hours.[/sblock]

"I could use your healing Prophet. My thanks."
 

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