CanadienneBacon
Explorer
Jinx wakes and cracks one lidded eye as the first motes of sun burn their way into the cottage. Lilting an ear to Shoon's conversation with Zirat and Merrick, the gnome inwardly groans. Gads, it'll be hit the ball, drag Charlie all the way from here through that damnable temple, and back into town. Still lying in his corner in his bedroll, the gnome turns his head to regard the captives. More trouble than they're worth. Maybe if I can take a watch with someone with eyes and ears less keen than Deren's, I can just untie those men and tell 'em to run. We'd not have to drag 'em 'round behind us for days on end thataways. But then maybe they'd-- Jinx breaks off his silent musings and, spying the imposing form of Sir Merrick across the room, shrinks back into his bedroll.
Leaving off all thoughts of freeing himself from the burdenous bandits, Jinx cowers in his bedroll a moment or two longer then sits up and stretches with a yawn. Hopping up off the floor, Jinx rerolls his bed and stows his gear carefully back in his pack. The gnome grabs his spellbook and heads off to a quiet place near the cart outside to study his magical repetoire for the day. While bent over his book, Jinx finally puzzles out some lost bit of arcane lore and cannot refrain from loudly shrieking with great delight, "EUREKA! How to walk like spiders, I've always wondered how to do that. And how to heat the air enough to burn a man! How wonderfully useful!" Stomach rumbling after his study, Jinx returns to the cottage to pack away his tome of magic in exchange for some hard tack from his store of rations. Chewing thoughtfully on a strip of dried meat, Jinx narrows his eyes and peers thoughtfully at the brigands.
Before everyone is ready to go, the gnome will search the barn for sawing implements. If he can find none in the barn, he'll return to the party to see if someone has an axe or some other tool useful for hacking at the cottage's beams. Time permitting, Jinx wants to weaken the cottage's support structure to make a sort of trap for any returning bandits.
[sblock=Spell Prep]
0-lvl: detect magic, light, mage hand, detect magic.
1-lvl: mage armor, grease, color spray.
2-lvl: scorching ray, spiderclimb.
[/sblock]
Leaving off all thoughts of freeing himself from the burdenous bandits, Jinx cowers in his bedroll a moment or two longer then sits up and stretches with a yawn. Hopping up off the floor, Jinx rerolls his bed and stows his gear carefully back in his pack. The gnome grabs his spellbook and heads off to a quiet place near the cart outside to study his magical repetoire for the day. While bent over his book, Jinx finally puzzles out some lost bit of arcane lore and cannot refrain from loudly shrieking with great delight, "EUREKA! How to walk like spiders, I've always wondered how to do that. And how to heat the air enough to burn a man! How wonderfully useful!" Stomach rumbling after his study, Jinx returns to the cottage to pack away his tome of magic in exchange for some hard tack from his store of rations. Chewing thoughtfully on a strip of dried meat, Jinx narrows his eyes and peers thoughtfully at the brigands.
Before everyone is ready to go, the gnome will search the barn for sawing implements. If he can find none in the barn, he'll return to the party to see if someone has an axe or some other tool useful for hacking at the cottage's beams. Time permitting, Jinx wants to weaken the cottage's support structure to make a sort of trap for any returning bandits.
[sblock=Spell Prep]
0-lvl: detect magic, light, mage hand, detect magic.
1-lvl: mage armor, grease, color spray.
2-lvl: scorching ray, spiderclimb.
[/sblock]