• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

CLOSED! Rhun's Greyhawk OMEGA Game (ToEE)

"Alas that poor Jinx has fallen," Aeron says somberly. "He seemed to have a good knowledge of architecture."

The cleric moves closer to Sir Merrick. "Do you think it safe to leave these folk on their own to make it back to Hommlet? The way is somewhat wild, since we had to cut our own trail. And they were captured once while traveling on their own."
 

log in or register to remove this ad

Torr speaks up as he listens to your conversation. "I think we can make it back to Hommlet alright. If you folks made it this far, I imagine the bandits have bigger things on their mind than recapturing us. I did get the distinct impression from overhearing some of the brigands talk that some of them dwell here in this dungeon."
 



"I'm sure we're missing something," Deren says as he eyes the eastern and northern walls suspiciously, "But I do agree that it is best to start with what we know, which is the pillar. Don't forget about my caltrops though," he warns.
 



The descent down the hidden shaft proves quite simple...the iron rings set in the stone are sturdy, and the narrowness of the shaft makes it easy to brace yourselves. After descending some thirty or so feet, you find yourselves in a narrow passage, perhaps five feet wide, heading in an easterly direction. It appears to turn and head south after about twenty or twenty-five feet.
 


Aeron nods at Sir Merrick. "That weapon will do quite well in this tight hallway. Let me know when your light is near its end. I have a light that will not go out." The cleric takes whatever place in line the others wish him to, and will take position directly behind Merrick if no one else does.
 

Into the Woods

Remove ads

Top