Zirat shrugs and leads The away to the east. The corridor ends in a plain chamber that appears to have once been an armory. Wooden racks for weapons litter the place. All that remains are broken weapons, sundered shields, and ruined coats of mail. Cobwebs hang in many places, and a thick layer of dust lies undistrubed on the floor. A quick search of the room turns up nothing of value.
The Champion then leads the way to the west, and you find another room nearly identical to the one you just left. It is much the same, though this one also contains several skeletons, some human, and some that appear to be gnoll. A search reveals little of value, although an rotten leather quiver still contains seventeen usable arrows.
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