[Closed] The Standing Stone

How do you feel about Geomancers from CD? I thought it might add a whole new level of wierd nature/arcane secrets mystacism to my Gypsey. I don't plan on ever taking any of the very obvious and super-freaky drifts, just the subtle ones that surprise people when faced with them.

I would be Halfling Spirit Shaman 6 and Sorcerer4/Geomancer2 (Probably with Flower wilting Touch and Cat's Tail)
 

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The Stonechild race is from Races of Stone (in the 'other races of stone' section). It's a 2 hit-die EL +4 race, and the book provides a 6-level "monster class" which gives all the benefits evenly spaced out over 6 levels (but only giving HD at 2 levels). If the monster class as a second class is allowed, I'll go with a Stonechild 6/Fighter 5 + Stonelord 1 (from Complete Warrior). If not, I'll go with the Goliath version as a Goliath Fighter 5/Barbarian 5. Either way the concept of a massively durable stony tank is the same.
 
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Nac Mac Feegle said:
The Stonechild race is from Races of Stone (in the 'other races of stone' section). It's a 2 hit-die EL +4 race, and the book provides a 6-level "monster class" which gives all the benefits evenly spaced out over 6 levels (but only giving HD at 2 levels). If the monster class as a second class is allowed, I'll go with a Stonechild 6/Fighter 5 + Stonelord 1 (from Complete Warrior). If not, I'll go with the Goliath version as a Goliath Fighter 5/Barbarian 5. Either way the concept of a massively durable stony tank is the same.


The Stonechild is ok. You called it Eart-child earlier, wich confused me. *smiles*
 

ByteRynn said:
How do you feel about Geomancers from CD? I thought it might add a whole new level of wierd nature/arcane secrets mystacism to my Gypsey. I don't plan on ever taking any of the very obvious and super-freaky drifts, just the subtle ones that surprise people when faced with them.

I would be Halfling Spirit Shaman 6 and Sorcerer4/Geomancer2 (Probably with Flower wilting Touch and Cat's Tail)


Geomancers are quite fun, if not overly abused.
 



Rayex said:
The Stonechild is ok. You called it Eart-child earlier, wich confused me. *smiles*

Sorry, momentary brain-freeze I guess. Alright, here's my submission for the tank spot, the Extreme Shield, Battle Plate and Heavy Armor Optimization are all from Races of Stone, Improved Toughness and the Stonelord PrC are from Complete Warrior.

Kolan Earthborn
Male Stonechild 6 / Fighter 5, Stonelord 1
Alignment: LG
Height: 6’4”
Weight: 258lbs
Hair: None
Eyes: Blue
Skin: Stony
Age: 29
XP: Level 6

Str: 25 (+7) [10 points, +8 Racial, +1 Level]
Dex: 12 (+1) [4 points]
Con: 24 (+7) [10 points, +8 Racial]
Int: 12 (+1) [2 points, +2 Racial]
Wis: 10 (+0) [2 points]
Cha: 10 (+0) [4 points, -2 Racial]

Racial Abilities: Darkvision 60’, Natural Armor +4, Immunity to Acid, Immunity to Poison, Magic Stone 3/day (caster level 3), Blind Fight (feat)

Class Abilities: 3 Bonus feats, Earth’s Blood

Hit Dice: 6d10 + 48
HP: 90/90
AC: 30 (+11 armor, +4 Shield, +1 Dex, +4 Natural)
Armor Check Penalty: -8 (-5 for MW Battle Plate w/Optimization, -3 for MW Shield)
Init: +1 (+1 Dex)
Speed: 30ft (Base Speed 40 with Boots)

Saves:
Fortitude +13 [+6 base, +7 Con]
Reflex +5 [+4 base, +1 Dex]
Will +4 [+4 base, +0 Wis]

BAB/Grapple: +6/+13
Melee Atk: +1 Warhammer: +15 [1d8+8 damage, x3]
Full Atk: +1 Warhammer: +15/+10 [1d8+8 damage]


Skills (45+12):
Climb +8 [9 ranks, +7 Str, -8 AC Penalty]
Craft: Stoneworking +10 [9 ranks, +1 Int]
Handle Animal +5 [5 ranks, +0 Cha]
Intimidate +9 [9 ranks, +0 Cha]
Jump +13 [9 ranks, +7 Str, +5 competence from boots, -8 AC Penalty]
Listen +4 [4 ranks, +0 Wis]
Spot +4 [4 ranks, +0 Wis]

Feats:
Exotic Armor Proficiency: Battle Plate (1st level)
Weapon Focus: Warhammer (Fighter Bonus Feat)
Power Attack (Fighter Bonus Feat)
Exotic Shield Proficiency: Extreme Shield (3rd Level)
Heavy Armor Optimization (Fighter Bonus Feat)
Improved Toughness (6th Level)

Languages: Common, Terran, Draconic

Equipment:
Traveler’s Clothes, 5 lbs
Beltpouch, .5 lbs
1 week’s food, 7 lbs
+1 Warhammer (2,312 gp), 5 lbs
+1 Battle Plate (3,650 gp), 125 lbs
+1 Steel Extreme Shield (1,180 gp), 25 lbs
Boots of Striding and Springing (5,500 gp)
Potion Cure Light Wounds x6 (300 gp)
Potion Cure Moderate Wounds x3 (900 gp)
Potion Fly x1 (750 gp)

Current Load: 172 lbs
Loads (light/medium/heavy): 266/533/800

Money: 408 gp


Appearance and Personality: Kolan is a large, heavily built craggy man, his skin a rough grey the color of granite. He wears a massive suit of heavy armor, which would crush most other men. Nevertheless, he somehow manages to move with a spring in his stride and gives the impression of constant energy. By nature, Kolan is fairly genial, slow to anger and always interested in a good adventure - especially if it gives the chance to explore some new and interesting dungeon buried under the earth.

Brief Background: Raised by his father - an adventurer of some reknown, Kolan always showed interest in exploring, especially underground. Kolan is always fascinated by exploring hidden caves and dungeons beneath the ground, and derives great joy from unearthing hidden treasures from the ground and learning new secrets from underground. His formidable skills as a warrior and his near-indestructability have meant that he rarely has to look far to find a group of others to adventure with.
 
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Sylas Dardragon
[sblock]Male halfling Spirit Shaman 6 and Sorcerer4/Geomancer 2
LN Small Humanoid
Init +1; Senses Listen +5, Spot +3
Languages Common, Halfling
________________________________________________
AC 16, touch 13, flat-footed 15
Hp 33 (6 HD)
Fort +6, Ref +4, Will +9
Special +2 vs. Fear Effects
___________________________________________________
Speed 20 ft. (4 squares)
Melee touch spell +6 (spell) or
Melee spectral hand touch spell +8 (spell) or
Ranged mwk light crossbow +7 (1d6/19-20/80 ft.)
Base Atk +4; Grp -2
Attack Options weapon finesse, point, blank shot
Special Attacks Chastise Spirits 8/day (6d6, DC 21)
Spell-like Abilities (1st):
at will- detect spirits, blessing of the spirits
Spirit Shaman Spells Retrieved (CL 6th/7th in forests):
3rd (4): vigor
2nd (6): fog cloud, lesser restoration
1st (7): produce flame, cure light wounds (DC16), faerie fire
0th (6): read magic, detect poison, light
Sorcerer Spells Known (CL 6th/7th in forests):
3rd (4): unluck, vampiric touch, mesmerizing glare
2nd (6): spectral hand, blindness/deafness, detect thoughts, locate object, touch of idiocy
1st (8): shield, mage armor, charm person, chill touch, expeditious retreat, identify
0th (6): detect magic, mage hand, message, prestidigitation, ghost sound, touch of fatigue
Combat Gear wand of cure light wounds (15 charges)
_______________________________________________________________________
Abilities Str 6, Dex 12, Con 10, Int 10, Wis 17, Cha 20
SQ spirit guide (crow), wild empathy +11, follow the guide, ghost warrior, drift 1(touch causes flowers to wilt, grow a cat’s tail), spell versatility (0-1), ley lines +1 (forests)
Feats combat casting, point-blank shot, weapon finesse
Skills Concentration +9 (+13 combat casting), Climb +0, Hide +5, Jump -6, Knowledge (arcana) +6, Knowledge (history) +1, Knowledge (Nature) +6, Listen +5, Move Silently +3, Profession (Fortune Teller) +4, Spellcraft +11, Survival +7 (+9 in nature environments)
Possessions combat gear plus bracers of armor +2, amulet of natural armor +1, ring of protection +1, cloak of charisma +2, MW light crossbow, 5 mw cold iron bolts, 5 mw alchemical silver bolts, 5 mw adamantine bolts, 10 bolts, spell component pouch, belt pouch, 7 gp[/sblock]

Background: [sblock]Sylas was a very sickly child who was nearly killed with fever. His parents had almost given up on him when he started seeing and talking to someone named "grandfather crow". One night, late, Sylas wandered out into the wilderness, sneaking away from his family, led by some unseen force.

His time in the wilderness is a mystery, not least of all to him. He learned many strange and terrible things from grandfather crow, and when he finally found his people again, and returned to them, they were frightened by his new and strange power, but rejoiced that he had returned to them. HE had gained wisdom while he was away, and in his family's travels, he earned money as a fortune teller, and gained a reputation as a wise and knowledgeable sage. One day, as his clan was picking up to move once more, grandfather crow mentioned that it was time to go off alone again, that the time had come to learn new and exciting and very dark things. This time, as Sylas ventured forth, he found some companions with which to learn about the world. He started developing a very close tie to nature, being gifted by the spirits of nature with strange gifts...and in some cases having to pay terrible prices.[/sblock]

Appearance: [sblock]Sylas is small, even by halfling standards. He looks sickly, though he tries to hide most of his frailty beneath thick, dark robes and cloaks. If one looks very closely at him, they may notice a particularly unusual rustling of his robes, as if, perhaps, there is a tail beneath them.[/sblock]

Personality: [sblock]Sylas is a very serious and spooky individual. He is vengeful and prideful. He is very much more inclined to follow his instincts and his philosophies rather than follow his intellect. He is loyal to friends, and protective of the weak. He does not stand for anyone to cross him, however, and such annoyances invariably earn Sylas's wrath.[/sblock]
 

Nac Mac Feegle said:
Male Stonechild 6 / Fighter 5, Stonelord 1
I may be off (I don't have Races of Stone), but a stonechild is at least ECL +4, so your character as written would be a 10th level character, not a 6th.
 

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