Name: Fash Daergel
Class: Warlocke 6 / Rogue 5 / warrior 1
Race: Whisper gnome
Size: Small
Gender: Male
Alignment: Chaotic Good
Deity: Gnome Pantheon
[b][u]Abilities[/b][/u]
Str: 12 +1 (14 base -2 racial) Level: 6 XP: 21 000
Con: 16 +3 (14 base +2 racial) BAB: +5 HP: 46 (5d6+1d10 + 18)
Dex: 17 +3 (14 base +2 racial +1 level) Grapple: +2 Dmg Red: 1/cold iron
Int: 16 +3 Speed: 30' Spell Res: 0
Wis: 10 +0 Init: +7 Spell Save: +0
Cha: 8 -1 (10 base -2 racial) ACP: 0 Spell Fail: 0%
Age: 24
Height: 4'2"
Weight: 57lb
Eyes: Deep Blue
Hair: Black
Skin: tan
[b][u]Armor class[/b][/u]
[b]Total[/b] Base Armor Defl Shld Dex Size Nat Misc
Armor: [b]22[/b] 10 +5 +0 +2 +3 +1 +1 +0
Touch: 14 Flatfooted: 18
[size=1]Note: +1 ac to avoid traps, +4 dodge bonus against monsters of the giant type[/size]
[b][u]Saves[/b][/u]
[b]Total[/b] Base Mod Misc
Fort: [b]+8[/b] 4 +3 +1
Ref: [b]+10[/b] 6 +3 +1
Will: [b]+7[/b] 6 +0 +1
[size=1]Note: +1 to saves to avoid traps [/size]
[b][u]Weapons [/b][/u]
Attack Damage Type Critical Range
Eldrich blast (ranged touch attack) +9 (+10 <30ft) 3d6 (+1 <30ft) Magic 20/x2 60
Hammer, gnome hooked (hammer head) +7 1d6+1 B 20/x3 -
Hammer, gnome hooked (hook head) +7 1d4+1 P 20/x4 -
Daggers (melee) +7 1d3+1 P S 19-20/×2
Daggers (ranged) +9 1d3+1 P 19-20/×2 10
[size=1]Note: +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears) [/size]
[b][u]Languages: [/b][/u]Common, gnome, Draconic, Infernal
[b][u]Abilities:[/b][/u]
[I]Racial[/I]
Spell-Like Abilities: 1/day -- silence (must be centered on whisper gnome's body).
1/day -- ghost sound, mage hand, message. Caster level 1st; save DC 10 + whisper gnome's Cha modifier + spell level.
+4 dodge bonus to Armor Class against monsters of the giant type
+1 racial bonus on attack rolls against kobolds and goblinoids
Low-Light Vision: A whisper gnome can see twice as far as a human in starlight, moonlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Darkvision: Whisper gnomes can see in the dark out to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and whisper gnomes can function just fine with no light at all.
[I]Warrior:[/I]
Light, medium, heavy armor & shields
Melee weapons
[I]Warlock[/I]
Eldrich Blast 3d6
Deceive item: can take 10 one use magic device checks even when threatened or distracted
Detect magic at will
DR: 1/cold iron
Invocations:
least (3)
- Darkness: as the spell (10 min./level, 20 ft magical darkness, 20% miss chance (concealment), blinded creatureshave 50% miss chance)
- Devil's sight: see normally 30ft in regular and magical darkness
- Hideous blow: channel eldrich blast in melee attack
- Spiderwalk: Gain a climb speed of 20, retain AC bonus while climbing
lesser (1)
- Flee the scene: Dimension door 25+5ft/2 level + major image for 1 round
[I]Rogue[/I]
Sneak attack +3d6
trapfinding
Evasion
Trap sense +1
Uncanny dodge
[b][u]Feats: [/b][/u]
- Precise shot (level 1)
- Improved initiative
- Extra invocation: spiderwalk (level 6)
- point blank shot (Warrior 1)
[b][u]Skills[/b][/u]
Skill Points: 88+5=93
Total Ranks Mod Racial Size Synergy Misc
Balance +5 0 3 2 tumble
Bluff +8 9 -1
Concentrate +12 9 3
Disable Device +14 9 3 +2 Masterwork thieve's tools
Diplomacy +1 0 -1 2 bluff
Disguise +12 1 -1 2 bluff 10 hat of disguise
Hide +19 8 3 4 4
Jump +3 0 1 2 tumble
Listen +2 0 0 2
Move silently +16 9 3 4
Open locks +14 9 3 +2 Masterwork thieve's tools
Sleight of Hand +8 3 3 2 bluff
Search +12 9 3
Spot +11 9 0 2
Tumble +12 9 3
Use Magic Device +8* 9 -1
*[size=1]Note: Deceive item (Warlock ability): can take 10 one use magic device checks even when threatened or distracted [/size]
[b][u]Equipment: [/b][/u]
Quantity Cost Weight Location
+1 Mithral Shirt (+5 ac) 1 2100 5 Worn
Hat of disguise 1 1800 0 Head
Ring of sustenance 1 2500 0 Left hand
+1 Mithral buckler 1 2165 1.25 Left forearm
Traveler's Outfit 1 1 1.25 Worn
Cloak of Resistance +1 1 1000 1 Worn
Gnome hooked hammer 1 20 3 Strapped to back
Daggers 3 6 1.5 Left ankle (hidden),left side of belt and strapped to left forearm (hidden under buckler)
Ring of feather falling 1 2200 0 Right hand
Amulet of natural armor +1 1 2000 0 Worn
Masterork thieve's tools 1 100 1 Strapped against chest, under clothing and armor
Tanglefoot bag 1 50 4 Strapped to belt
Belt Pouch 1 1 0,125 left back side
Caltrops 2 2 4 Left pouch
Thunderstone 2 60 2 Left pouch
Belt Pouch 1 1 0,125 right back side
Holy water (metal flask) 1 25 1 Right pouch
Antitoxin (metal vial) 1 50 0 Right pouch
2 Sewing Needles 1 0 0 Right pouch
Chalk 1 0 0 Right pouch
Wand of Prot. Against Evil 10 chrgs 150 0 Worn on a black string around neck, under clothes
Wand of Reduce 12 chrgs 180 0 Worn on a blue string around neck, under clothes
Wand of Cure Light wounds 18 chrgs 270 0 Worn on a white string around neck, under clothes
Wand of True strike 6 chrgs 90 0 Worn on a yellow string around neck, under clothes
Wand of Mending 6 chrgs 45 0 Worn on a grey string around neck, under clothes
Wand of Detect Poison 20 chrgs 150 0 Worn on a red string around neck, under clothes
[size=1]Note: Fash has already successfully used his wands, he therefore gets +2 to use magic device checks.[/size]
Total Weight: 25.375 lb Money: 34 gp (in a small bag attached to his belt, uunder his clothes)
Lgt Med Hvy Lift Push
Max Weight: 32 64 98 196 480
[b][u]Class progression[/b][/u]
Classes
1: Warlock/Rogue
2: Warlock/Rogue
3: Warlock/Rogue
4: Warlock/Rogue
5: Warlock/Warrior
6: Warlock/Rogue