This is in progress. Still need to finish some shopping, pick more feats. Are these choices allowed? Elf Domain for Clerics, Reach Spell (touch spells have reach of 30 feet, +5/level, (I don't have all those books that are allowed so I can't refer to them, sorry). Also, I've been tweeking it around and I have to double check thoroughly.
Player: Cappucina
Yumi Heartwood
Female Elf
Ranger 2/Bard 4/Cleric of Corellon Larethian 6
Chaotic Good
5'4", 100 lbs, reddish gold hair, gold and green eyes, fair skin
STR 10+0
DEX 17+3 (15 start, +2 racial)
CON 11+1 (13 start, -2racial)
INT 10+0
WIS 16+3
CHA 16+3 (15 start, +1 4th level
===COMBAT===
HP: 33 (d8)
AC: 19/21/24 (10+ 5armor+0/2shield+3dex+1natural armor+0/3spell deflection)
Touch AC: 13/16
Flat-footed AC: 16/18
Saving Throws: 6/9/9 (immune to sleep, +2 enchantments)
BAB: 6/1
+10/5 masterwork Longbow, 1d8, x3
+10/5 masterwork Shortbow, 1d8, x3
+8/3 rapid shot with bow
+ 9/4 magic +1 Longsword, 1d8+2, 19-29x2
+ 7/2 mundane Dagger, 1d4+1, 19-20x2
MAGIC
Domains: Elf (Pt. Blank Shot) and War (Weapon Focus: Longsword)
Spell Save DC Mod: +3
Cleric Spells Per Day: 5, 3+1, 3+1, 2+1 (+ WIS bonus spells)
Ranger Spells Per Day: none
Bard Per Day: 3, 3, 1
Spells Readied, Cleric: Level 3; Dispel Magic*, Prayer, Remove Curse, Remove Disease, 2; Cat's Grace*, Bear's Endurance, Bull's Strength, Make Whole, Resist Energy, Lesser Restoration, 1; True Strike*, Bless, Comprehend Languages, Protection From Evil, Shield of Faith 0; Detect Magic, Detect Poison, Mending, Read Magic, Create Water
Spells Readied, Ranger: none
Spells Known, Bard: (6,3,2) Cantrips: Prestidigitation, Mending, Message, Summon Instrument, Light, Expeditious Retreat, Feather Fall, Inspirational Boost, Alter Self, Glitterdust
Class Features:
Turn Undead: 4x per day, 1d20+3 turning check, 2d6+7 turning damage
1st Favored Enemy: ??
Track
Wild Empathy 1d20+2 animal diplomacy
Combat Style: Rapid Shot
Bardic Music, 4 times per day
Inspire Courage +1 (+1 additional with horn, +1 additional with Spell Inspirational Boost)
Countersong
Fascinate
Bardic Knowledge +4
Inspire Competence
Animal Companion: none yet
Elf Racial Traits:
• +2 Dexterity, –2 Constitution.
• Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
• Elf base land speed is 30 feet.
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Feats: Precise Shot, Combat Casting, Far Shot
Languages: Common and Elven
Skills: 54 ranks
9 Concentration, 9 ranks
7 Diplomacy, 4 ranks
10 Heal, 5 ranks
5 Hide, 2 ranks
5 Knowledge, religion 5 ranks (synergy +2 turn checks)
2 Knowledge, history 2 ranks
2 Knowledge, nature 2 ranks
8 Listen 3 ranks
10 Move Silently, 2 ranks, 5 magic
11 Perform, 8 rank Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
6 Perform, 3 ranks Song
8 Spot, 3 ranks
9 Survival, 6 ranks
7 Tumble, 4 ranks
Equipment, on person:
Silver Holy Symbol
Masterwork Warrior's Horn
Traveler's Outfit
Mithril Chain Shirt, 10 lb
Mithril Heavy Shield, 5lb
Scrollcase (Jump, know direction, message, grease, mount, detect undead, enlarge person, reduce person, magic weapon)
Potion and Wand Bandolier (wand of CLW, potion of hide from undead, hide from animals)
+1 Magic Longsword
Dagger, mundane
Heward's Handy Haversack
Quiver of Ehlonna, inside is +1 Str Composite Longbow, +1 Str Composite Shortbow, 60 arrows, a mundane longspear
Cloak of Resistance
Boots of Elvenkind
Wand of Cure Light Wounds
Spell Component Pouch
Amulet of Natural Armor +1
Inside magic bag: Bedroll, Blanket, Rations (a whole lotta Lembas?), Masterwork Recorder, Flute, Pan Pipes, Water, Rope, more outfits (and a comparmentalized jewelry box containing matching accessories), 90 additional arrows, Healers Kit, Everburning torch, crowbar, a broom, tent, practice archery target (it isn't very nice to shoot trees...insects and disease might take advantage of the pierced bark), fishing net and hooks, bucket, caltrops, and numerous personal items (like hairbrushes and ribbons).
Personality: Yumi is a quirky* and good humored elf who seems to enjoy the company of any race, so long as they are the good sort of individual (good = higly regards and respects elves, elvish culture, and nature). Adventuring provides both interesting diversions and the income supports her shopping habits. Her family is full of boyers (sp?) and fletcher elves, and so she has great respect for archers and archery. She's even named after her father's favorite longbow! It is no surprise she pursues archery improvements with zeal.
*the quirks are numerous: becomes slightly paranoid in dungeon type suroundings, suspicious of anyone who doesn't love elves, rangers in the wilderness...but also the comforts of civilization as well (she always adventures with a pillow and pajamas, a complicated grooming kit, a full china tea set, silverware, and more).
Appearance: Yumi is a small, slender elf with the bright, keen, and intense eyes typical of her species. Her hair is somewhere in between red and blonde...in fact each strand is a different hue and you can find coppers, deep reds, oranges, and pure golds if you look carefully. She has pale skin and a smooth complexion. Her facial features are typical of her race, delicate and her countenance is serene and composed. Her feather light mithril shirt is really lovely, decorated with lots of small, round, mutlicolored, polished river rocks at the neck and scroll work throughout. Her cloak, boots, quiver are also very well made with ornate trimmings. She loves a bit of flash - but it is extrememly tasteful.
Yumi, is the ultimate in gestalt party support. She fixes (Make Whole, Mending), she heals (positive energy/wand), she buffs (Bull's Str, Bear's End, Bless, Prayer), she inspires courage (+3!), she Tracks (always handy), turns undead (gotta avoid those energy drains!), she scouts things out (Alter Self and a bit o' hide move silently), she's often the first to spot or hear something odd, she patches the front liners up by removing their curses and diseases, she picks off annoying enemies out of reach of the tanks, for example, far up in the sky or behind cover with her arrows. She lacks hit points and strength and so actively avoids any dangerous melee combat. She also lacks the sort of excellent social skills you would expect from a bard (to come with perform/fascinate/suggestion).