Clubhouse: The Shearing Pen

Infiniti2000 said:
I use Excel, but it's not so great on modeling Z. Maybe someone can write a program to model it? That'd be sweeeet.

Just color the Excel squares brown for the trunk and the surrounding area green for the leaves, then make a note at what Z the leaves begin and the trunk ends.
 

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Infiniti2000 said:
Actually, I was thinking that the victory zone would have a floor that is adamantine. That way, you can't burrow/dig underneath it to get a free draw.

I'm not sure I understand exactly. Can't any creature that goes through stone get a free draw anywhere in the middle of the arena? What's the point of an adamantine floor in just the victory zone?

As for obstacles in the arena, I'm thinking we might want to do something. I'm not sure what. Perhaps give any new combatant the ability to dispel any single (non Su) effect that is not on a creature (or a creature itself). So, I could dispel the blade barrier and then run inside, but I couldn't dispel the elemental or any of the existing buffs on my opponent and I can't go hog wild dispelling everything in the arena (unless I can dispel normally). This would also get rid of the stupid windstorm. ;)

Here's an idea that PJSlavner would love - when a combatant is defeated or teleported out of the arena, all spells that he cast go away with him.
 

I have no idea if I'll be able to keep my guys from running into stuff, but just the concept has put a smile on my face. Yes, I think it's more complicated, but I think that's what we need to revive things a bit - a non-sterile arena.

So...if I want an aboleth...
 


Gansk said:
I'm not sure I understand exactly. Can't any creature that goes through stone get a free draw anywhere in the middle of the arena? What's the point of an adamantine floor in just the victory zone?
If a creature can go through stone, he can go into the middle of the arena, but the opponent standing the victory zone will get the win. Am I not understanding something about the victory zone? Anyway, the point of the adamantine floor is that you have to be between the two adamantine plates in the victory zone. The way you had it worded is that merely being below the top plate avoids a loss. It was good versus fliers, but not burrowers.

Gansk said:
Here's an idea that PJSlavner would love - when a combatant is defeated or teleported out of the arena, all spells that he cast go away with him.
I don't like that. I really like the idea of persistent spells, even in the face of things like summoned monsters and such.
 

Gansk said:
Just color the Excel squares brown for the trunk and the surrounding area green for the leaves, then make a note at what Z the leaves begin and the trunk ends.
That's what I do for area effects and such, but it breaks down when one create is colocated with another, but at a different Z.
 

Infiniti2000 said:
If a creature can go through stone, he can go into the middle of the arena, but the opponent standing the victory zone will get the win. Am I not understanding something about the victory zone? Anyway, the point of the adamantine floor is that you have to be between the two adamantine plates in the victory zone. The way you had it worded is that merely being below the top plate avoids a loss. It was good versus fliers, but not burrowers.

OK, I should have specified that being in the victory zone at 0Z for 5 rounds creates the victory condition. We can still put an adamantine floor in, but that won't stop the incorporeals from popping in and out.

I don't like that. I really like the idea of persistent spells, even in the face of things like summoned monsters and such.

So why exactly does something need to be done about obstacles? Are they a different category from persistent spells?
 

Gansk said:
So why exactly does something need to be done about obstacles? Are they a different category from persistent spells?
With the teleport in, nothing needs to be done about persistent spells. I can still see someone blocking off the victory zone, but I'm not sure how easy that would be. It's almost gonna be a little like King of the Raft.

As for the victory zone, okay, you can toss the adamantine floor as that doesn't help much at all. I didn't catch that the requirement was 0z. I thought I read merely under the top adamantine slab. Requiring it at 0z pretty means that fliers need to land.

Good. ;)
 

Wow. I do not check the Internet for 24 hours and the whole BoAA landscape has changed.

I like all the ideas. To keep someone from walling off the victory zone, maybe it is not necessary to have the entire area be an anti-magic zone. Maybe a ten foot wide anti-magic border on the inside edge of the victory zone would suffice. Also, another ten feet on the outside border of the zone would work, too.
 
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Yeah, but we don't want igloos, buildings, or creatures summoned inside just to take up the space. I think if we have the anti-magic zone extend a couple inches over the edge (to line up with the pillars), so that all walls have to be set up at least 5 feet away from the edge, that should be sufficient.

We can also say that the water will not support any walls, so no one can extend it over there.
 

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