Clue in the clueless


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That's the +4/+6 mentioned above.

Well assume you start with a 16 main stat for for a +3 from stats. During the course of 30 levels, you gain +6 to give to two stats and another +2 to all stats. Now assume you pump your main attack stat as much as you can. That gives another +8 to your main attack stat. At level 30 you would have a 24 for main attack stat for a +7 total. So add that to the 21 from half level bonus and items for a total of 28. That's still 2 short of the required 30 for balanced math.

Note if you stat with a 20 for a main stat, you will reach a total of 30 by level 30. However, that required an 18 main stat which is really expensive in 4E point buy. You also must choose a race that give a +2 for your main attack stat. We can't assume everyone will go that far to get the right attack bonus.

Like GMforPowergamers said, having all those extra feats, powers and whatnot should make up for the slight number problem. I agree with that. Combat Advantage alone gives +2 which is enough to solve the problem assuming you get a +7 total from your stat.

The question remains, how much can we assume players will optimize?
 

Sorry, but, what are NAD's? And, if I've got problem with them, shouldn't I be seeing a special kind of doctor?

Admin here. We know the new policy might take a little while to get used to, but this sort of thing is inappropriate. It's not something we want to see here. ~ PCat
 
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Michaelsomething - is there a problem if the players do specialize? If the numbers are what are already listed, so that at high levels they basically come out a wash, what happens if I laser focus and take every possible bonus I can get? Does it become too easy?
 





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