jkason said:I don't think the game's become old, though it's kind of hard to keep up the momentum with so few of us, and I'm not sure how well we'll be able to keep it going with just the two (or how that will work with encounters, for that matter). Is your other game in this setting still going on? Maybe after we finish this mission, if Daz still isn't around, there might be a way to intersect with that game if there's room?
I'm certainly willing to work through this mission, at least, while we maybe discuss options OOC here.
Hmm, I don't know what's up with Daz, beyond what he posted around the time he disappeared.Nonlethal Force said:Looking to the future - as this is now an ideal time to begin to look ...
It doesn't seem like Daz is going to be back anytime soon. That's going to leave the two of you. My other game just voted to recruit another player (Erekose13 if any of you know him) and assuming Keia comes back to being active they'll be up to 4 again.
Well, lets just scrap options 1 and 3 to start with.Nonlethal Force said:That leaves it up to you two to figure out what to do with this game. Here are some possibilities:
1. We could recruit someone to play Bahruul, although I think that's likely a hard sale if people are like me. They'd rather play their own character than someone else's.
2. We could recuit someone (or two someones) to join the party with their own characters and I'd continue to NPC Bahruul and Destiny (or one or neither, see note below).
3. We could discuss ending the campaign, but unless you both want to quit I'd prefer to keep it going.
4. We can keep going on strong as a two player game if it is working for both of you.
5. Other?
NOTE: I don't really want to have 2 NPCs as a major part of the game. In all honesty, I usually only put in a DMPC at the beginning of the PbP to give me a backup plan if the story gets stuck. So, if the party wants Bahruul and Destiny to stick around, that is an option. But assuming the party doesn't want to keep splitting XP with a DMPC (or 2) either (or both) can vanish at the end of this mission, also. Basically, I'm saying I'm flexible here. I just don't want the party a third to half made up of DMPCs.
unleashed said:Yeah, I know Erekose13, playing in a few games with him currently.![]()
unleashed said:Well, lets just scrap options 1 and 3 to start with.![]()
unleashed said:Option 2 has a some appeal as we could probably do with at least one replacement for Gav, no matter what happens, though when to do that in real time is hard to say, as we'd really want to finish the current mission before adding anyone in, and we don't want to make anyone new wait too long to start. Option 4 also works.![]()
NLF said:as this is now an ideal time to begin to look
unleashed said:Splitting or not splitting XP with DMPCs really doesn't matter, as if we've got a smaller party we probably can't handle the same level of encounter, so we'll be getting around the same amount of experience we currently are, only we'll be dividing less experience with fewer characters.![]()
Okay, I'll make sure he knows.Nonlethal Force said:Great, then you can tell him what a horrible DM I am!![]()
I did, but with the holiday season approaching, I'm never sure how far any games are going to progress... plus we might run off on a tangent you weren't expecting.Nonlethal Force said:You didn't read between the lines ... Here, let me quote myself ...![]()
Glad I could brighten up your day!Nonlethal Force said:One thing I can always count on ... your posts to make me laugh! I just know that DMPCs are often frowned upon by many players ... and it also means there are less people to think through a situation since the DM is controlling a significant portion of the party. Not that I've got a big problem with it, I just want to give you all the options.
jkason said:Mind you, if we don't find people we want to recruit, I can always find a reason for Byn to stick around, too. I mean, these are made-up people who do whatever we tell them to do in the end.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.