OOC: It is a 10' x 10' swarm, but it can reshape itself into 8 5' cubes to get around obstacles like two fog clouds 5 feet apart.
The field follows, inflicting 8 more points. Slurpy still feels sikc (rolled 9 Fort save), but ignores pollen (rolled 20 Fort save). The field heals to 30 HP. Slurpy at 26 HP.
Round 478: Slurpy heals to 29 HP.
The field heals to 35 HP. The field inflicts 6. Slurpy is fine and ignores pollen.
Round 479: Slurpy heals to 26 HP. Slurpy hits with all three attacks. The claws do not do as much as normal, but the bite does normal damage (yuck, flowers! ptooey!). Total damage inflicted is 10, dropping the field to 25 HP.
The field heals to 30 HP, and stabs for 5. Slurpy is at 21 HP and is paralyzed (rolled 15 Fort save).
Round 480: Slurpy heals to 24 HP.
The field stabs for 6, plus drains blood for 3 points of Constitution damage. Slurpy now has Constitution 12, and has 6 HP remaining. Slurpy gets paralyzed again. The field heals to 35 HP.
Round 481: Slurpy heals to 9 HP. The field heals to 40 HP. It stabs for 7 HP and drains another 3 Con. Slurpy has 9 Con and is down to -4 HP and dying. The field has 40 HP and is at 85N10E.
First in round 482 for Chaotic Neutral is a plains landwyrm (Draconomicon). It looks like you need Infiniti's help.