Cthulhu D20 n Lovecraft
Nice to see some intelligent banter regarding Cthulhu/Lovecraft, etc.
I just got back into gaming-- played original Cthulhu a few years ago, and loved it, and I was happy to find that the d20 version is pretty cool, and gets away from some of the more stringent Mythos ideas that weren't really a part of Lovecraft's writing anyways.
I ran a couple of friends through the Paradise adventure in the back of the corebook, with positive results. Indeed, we had a lot of fun, but I made the two PCs read some Lovecraft before we started, just to get a sense of feel.
They did well, saved a few hundred people from death, so I awarded them (1st level characters) with a few points of SAN (after having lost about 10 points each). If we play a couple of more adventures, I might let them get to level two (one is a professor of medical history, author of "Vampirism, Gnosticism, and Lesbianism in the Black Forest Cult Incident of 1849: New Cognitive Approaches." the other is a junior-grade FBI agent with a background in electronics).
I think d20 works pretty well-- but it should be clear that handing out levels is not something I'm going to do very often-- they should be happy to stay alive. But going back to the original game, it felt like characters had to have a long-term view of things-- they might die needlessly and horribly, but they might be able to pass on some informtation that could slow-down the onset of oblivion by a few years or so-- or maybe just a few months. I can't imagine a DM even allowing a PC to get beyond 4th or 5th level-- Jeez, they don't have that much SAN. But maybe they can drag along another 1st level PC, for whatever reason, who is fascinated by/revulsed/confused/intrigued by the Mythos. Or maybe they just need to make some money.
My only complaint is the Research skill-- we're playing in a contemporary setting, and given enough time, they can probably figure out a lot more about a given situtation than they should-- but as a DM, I can always have a few zombies cut the power, or a few cultists masqeurading as IT consultants shut down their internet accounts, etc.
Thing is, we had fun, and I think I scared the hell out of them a few times, and they didn't even get a chance to pull out a weapon.
I'd love to hear more from other d20 Cthulhu players.
Regards,
James
Nice to see some intelligent banter regarding Cthulhu/Lovecraft, etc.
I just got back into gaming-- played original Cthulhu a few years ago, and loved it, and I was happy to find that the d20 version is pretty cool, and gets away from some of the more stringent Mythos ideas that weren't really a part of Lovecraft's writing anyways.
I ran a couple of friends through the Paradise adventure in the back of the corebook, with positive results. Indeed, we had a lot of fun, but I made the two PCs read some Lovecraft before we started, just to get a sense of feel.
They did well, saved a few hundred people from death, so I awarded them (1st level characters) with a few points of SAN (after having lost about 10 points each). If we play a couple of more adventures, I might let them get to level two (one is a professor of medical history, author of "Vampirism, Gnosticism, and Lesbianism in the Black Forest Cult Incident of 1849: New Cognitive Approaches." the other is a junior-grade FBI agent with a background in electronics).
I think d20 works pretty well-- but it should be clear that handing out levels is not something I'm going to do very often-- they should be happy to stay alive. But going back to the original game, it felt like characters had to have a long-term view of things-- they might die needlessly and horribly, but they might be able to pass on some informtation that could slow-down the onset of oblivion by a few years or so-- or maybe just a few months. I can't imagine a DM even allowing a PC to get beyond 4th or 5th level-- Jeez, they don't have that much SAN. But maybe they can drag along another 1st level PC, for whatever reason, who is fascinated by/revulsed/confused/intrigued by the Mythos. Or maybe they just need to make some money.
My only complaint is the Research skill-- we're playing in a contemporary setting, and given enough time, they can probably figure out a lot more about a given situtation than they should-- but as a DM, I can always have a few zombies cut the power, or a few cultists masqeurading as IT consultants shut down their internet accounts, etc.
Thing is, we had fun, and I think I scared the hell out of them a few times, and they didn't even get a chance to pull out a weapon.
I'd love to hear more from other d20 Cthulhu players.
Regards,
James