DnDChick
Demon Queen of Templates
Here is a thought:
In the X-Files, Kolchack the Nightstalker, and other supernaturally oriented Sci-Fi shows, the investigators always find something unusual.
They never follow leads that turn out to be hoaxes, natural phenomena, or misunderstandings.
For example, in all the old Chaosium CoC adventures, I can only think of one scenario in which the events investigated were NOT tied to some ancient and eldritch horror. It was called The Weschester House.
My question is, what, to you, is the importance of having a few adventures turn out to have mundane solutions? Does a CoC adventure always have to end up being part of the plot to awaken the Great Old Ones, etc?
Would you have an adventure that involves the disappearance of children that can be traced back to, say, a pack of wild dogs or something? You could satisfy the players' need for combat by having them fight the dogs. Also...rabies anyone? A rabid dog is a nasty opponent that can, eventually, kill you!
From the game's point of view, having a few (or even several!) adventures turn out to be 'nothing' might keep the players on their toes. If they always expect a sanity-shattering monstrosity at the end of the mine shaft, they might get...well...bored with it! When I ran adventures in the original CoC, I threw in the occasional mundane plot and my players reallly liked it!
In the X-Files, Kolchack the Nightstalker, and other supernaturally oriented Sci-Fi shows, the investigators always find something unusual.
They never follow leads that turn out to be hoaxes, natural phenomena, or misunderstandings.
For example, in all the old Chaosium CoC adventures, I can only think of one scenario in which the events investigated were NOT tied to some ancient and eldritch horror. It was called The Weschester House.
My question is, what, to you, is the importance of having a few adventures turn out to have mundane solutions? Does a CoC adventure always have to end up being part of the plot to awaken the Great Old Ones, etc?
Would you have an adventure that involves the disappearance of children that can be traced back to, say, a pack of wild dogs or something? You could satisfy the players' need for combat by having them fight the dogs. Also...rabies anyone? A rabid dog is a nasty opponent that can, eventually, kill you!
From the game's point of view, having a few (or even several!) adventures turn out to be 'nothing' might keep the players on their toes. If they always expect a sanity-shattering monstrosity at the end of the mine shaft, they might get...well...bored with it! When I ran adventures in the original CoC, I threw in the occasional mundane plot and my players reallly liked it!