[CoC] WotC Support?


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There is supposed to be a San Franciso source book coming out but the writer's computer crashed and he lost alot of data on it. Supposedly he is rewriting it. Since I am running a San Francisco based COC d20 game thats a bummer for me. I wish Chaosium could put out some new stuff instead of just reprints.
 

Yellow Sign said:
...I wish Chaosium could put out some new stuff instead of just reprints.

Ditto to that my good man, ditto to that
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Oh well, I guess that that is why they have that "Do you want to write for Chaosium? You can!" at the bottem of their site. They need fresh ideas.... May be a new line of products Cthulhu Future! In the future humanity is more deadly with their weapons, but in space no one can hear you scream...

Perhaps I will submit a application there
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I actually think it would be great to see more reprints -- there are plenty of OOP CoC books that I'd love to own, but don't want to pay top dollar for at auctions/etc. This is not to say that I'd mind seeing new material (not at all!), just that I think reprints are a pretty good idea.

These two CoC/DG threads certainly do have me itching for new things to read, though. :) I'll have to step up my efforts to acquire old issues of TUO...
 

Byron: HPL's Arkham dual stat is due out any day now :D .

I agree with haiiro - more reprints please! I missed out on the first printings of the Lovecraft Country books. I'm happy to be able to pick them up now.

CoC d20 has brought in a whole new demand for CoC product. The CoC old timers are constantly tossing around names like Beyond the Mountains of Madness and Delta Green, and invariably adding after the name of the product "Best adventure or supplement, EVAR!" which I'm sure has the new d20 players curious. I think it's a good business plan to update these "classics" and make them available to a new audience.
 
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VorpalBunny said:
The CoC old timers are constantly tossing around names like Beyond the Mountains of Madness and Delta Green, and invariably adding after the name of the product "Best adventure or supplement, EVAR!" which I'm sure has the new d20 players curious. I think it's a good business plan to update these "classics" and make them available to a new audience.

Damn you!!!! BtMoM was at my FLGS and I picked it up about a month ago and then flipped through it and said to myself "Next paycheck." Well next paycheck came and BtMoM went ... with someone else :( Needless to say I am not scouring the internet for this supplemtal and the neato boxset with all the players hand out. I want to tell my players "I got you a gift! Were going to antarctica!!!!"
 

LOL. I'm in the same boat with BtMoM - I saw it, then went back for it and it was gone, and now it's OOP. :mad:

I'm not that upset though - I'm sure It'll be reprinted as a dual stat book eventually, which will save me from having to buy it twice - I really want to have the option of running it BRP or d20, and there's no way I'm converting that monster by myself!
 


My FLGS (The Underworld in Ann Arbor, MI -- very cool store) generally has an excellent stock of CoC stuff. I know that they had BtMoM last time I was there, along with some older stuff like Blood Brothers (1 and 2), some of the Lovecraft Country stuff, etc.

If you're dying for something OOP/hard to find, you might want to give them a try. I believe their mail order site is chronopolis.com; their store info website is underworldcomics.com. I remember seeing BtMoM in the store last time I was there, and I just checked the mail order site to see if it was listed as in stock; it is. I take that to mean chronopolis is up to date, although I've never used it myself.

Mail order: http://www.chronopolis.com/
Store info: http://www.underworld.com/

Hope this turns out to be useful. :)
 

Beyond the Mountains of Madness is, well, long. I've only read the first quarter of it or so. I think it would be neat to run, if I ever had the year or so of prep time it would require.

The sheer amount of information in the book is staggering. Close to the last third of it is mostly NPCs, handouts, information on artic conditions and the elder things, etc. They even have an explanation of how to translate elder thing carvings!

The campaign starts off slowly- you don't get to the antarctic until chapter five or so, and it takes another chapter or two for anything supernatural to happen. So it's probably not that good for new players, who may be a little more impatient. One nice thing is that the campaign assumes that your players know the story, so nothing is ruined. For those who haven't read it, the entire thing is summarized through player handouts.

I forgot about Innsmouth- that was a good one, too. Helping the Federal Agents in the raid was one of my favorite series of games. Even if I did end up a twitching, paranoid schizophrenic half-deep one in a hospice somewhere. :p

As for Goatswood- I liked it a lot. But you definately have to be a Campbell fan to get the most out of it. Most of the book is adventures, there's little in the way of outright source material. The adventures themselves give details on the area, but reading Campbell's stories is the best way to get the info. I was lucky enough to find a cheap copy of "Cold Print" on ebay, so I just read the books concurrently.

The adventures in Goatswood are about fifty-fifty. I either loved them or hated them. A couple of them barely had anything to do with the Campbell mythos, and seemed to be placed in the book just as filler, so that was kind of annoying. If you like Campbell, though, then it's definately the book for you.

Incidentally, the unboundbook site that JeffB linked to has interesting articles on the writing of both Goatswood and BotMoM. From what the authors say on the site, it's a wonder either book saw print.
 

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