D&D 5E (2024) CoDzilla? Yeah Na Its CoDGFaW.


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Can they cast wish?

Nope game didnt go that high most of the time. If ever (we made it once munchkin game). Might take 5 years to get there. 2E you leveled really slow.

Wish aged you 5 years and you had to make a system shock roll or die immediately. If you were raised you lost a point of constitution permanently which made it more likely to die.

Fighter could cast wish in some situations.
 

Nope game didnt go that high most of the time.
I'm sorry, but...I don't care.

I don't care when the game ends.

If ever (we made it once munchkin game). Might take 5 years to get there. 2E you leveled really slow.

Wish aged you 5 years and you had to make a system shock roll or die immediately. If you were raised you lost a point of constitution permanently which made it more likely to die.
Aaaaaand honestly I don't care. Like seriously. I do not care.

You can REWRITE REALITY.

Anything else is choosing to succeed less. And wish is hardly the only example. I've played Labyrinth Lord. I've seen what a...I think he was level 8 or 9? He could cast invisibility, I remember that much. He wasn't trying to ride roughshod on the campaign. It's just that a Wizard played by a smart player, who has managed to survive the first 2-3 levels, is really stinkin POWERFUL up until they run out of spell slots, and then they have to hide or throw darts or whatever. (Which, again, not great game design there, getting 4 moments of EPIC AWESOME and then 4 hours of incredibly dull monotony....)

Fighter could cast wish in some situations.
What kind of situations?

Because if they're "using a magic item that only a spellcaster could create", then they aren't casting wish. They're using some kind of fancy spell scroll, or something equivalent to one, to finish a wish cast by some other spellcaster.
 

Which is precisely the balance problem D&D has been struggling with for...um...how long has D&D existed again, minus the years of The Edition That Must Not Be Named?

People keep talking about how the balance concerns are overblown etc. etc. etc., and yet I'm hearing exactly the same things I've been hearing since, like, 2002-ish. Specific types of Wizards are awesome, and require careful play but good play rewards you much, much more than any other class. Clerics and Druids, when competently played and using the spells as written, run rings around anyone else (in this case, almost literally). Fighters can only barely keep up, and that only by being giant meatsticks with little to no utility value beyond "HULK SMASH!!!"

Like, how are we not exactly where we've been for the past 25 freaking years, minus the few years where 4e actually did something different for once?

See PF 2e. Balance issues or at least complaints there include the Wizard being seriously underpowered. Cue more than a few people deciding that simulationism and masses of options and lack of balance were only factors as long as the class they liked was high on the power-curve.
 

I think the issue that started this thread is just a handful of spells, which are known to be potentially game breaking. Not really the classes.

So, you could also have a thread on how strong 5.5 fighters and monks are. And more people who have actually played 5.5 would probably post in it, and agree.

No one says the 5.5 wizard is too strong. I think its fine, but we have had threads on it being too weak.
 

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