Asmor
First Post
Coincidental Magic
Prerequisites: Ability to cast level 1 arcane spells
Benefit: Anytime you cast a spell, you may make a bluff check to hide the fact that it was cast by you. In order to make this check, the effects of the spell must be reasonably possible to have happened. For example, tipping over a statue would be good, but Magic Missile in most cases would not. Determine the DC of the bluff check as follows:
Base DC: 10 + spell level
Spell has a vocal component: +5
Spell has a somatic component: +5
Spell has a material component: +5
Effect was relatively likely to happen without magic: -5
Effect was not very likely to happen without magic: +5
If the check succeeds, to most oberserves it appears that no magic was involved. Anyone who has reason to suspect that something was amiss may make a sense motive check with DC equal to 10+the amount you beat the bluff check by. For example, if your Bluff check's DC was 20 and you rolled a 23, the sense motive check would be 13. Anyone making the check knows that whatever happened did not happen naturally. Anyone making the check by 5 or more knows that magic was involved. Anyone making the check by 10 or more knows that you cast the spell.
Prerequisites: Ability to cast level 1 arcane spells
Benefit: Anytime you cast a spell, you may make a bluff check to hide the fact that it was cast by you. In order to make this check, the effects of the spell must be reasonably possible to have happened. For example, tipping over a statue would be good, but Magic Missile in most cases would not. Determine the DC of the bluff check as follows:
Base DC: 10 + spell level
Spell has a vocal component: +5
Spell has a somatic component: +5
Spell has a material component: +5
Effect was relatively likely to happen without magic: -5
Effect was not very likely to happen without magic: +5
If the check succeeds, to most oberserves it appears that no magic was involved. Anyone who has reason to suspect that something was amiss may make a sense motive check with DC equal to 10+the amount you beat the bluff check by. For example, if your Bluff check's DC was 20 and you rolled a 23, the sense motive check would be 13. Anyone making the check knows that whatever happened did not happen naturally. Anyone making the check by 5 or more knows that magic was involved. Anyone making the check by 10 or more knows that you cast the spell.
Last edited: