EzekielRaiden
Follower of the Way
Forking off of the more specific threads about races in D&D, this particular component has intrigued me. Having players contribute to worldbuilding activity is something I've always seen in every game I've played. To hear that not only do some groups avoid it entirely, but a few even consider this outright bad DMing (to the tune of "why am I doing your job for you")...well, it was a shock, to say the least.
So let's talk about it. What does your group do? Obviously this isn't a survey of any objective measure, but I'd like to get some sense of where the ENWorld community sits.
Note that when I say "worldbuilding," I mean...pretty much anything beyond the bare-bones "you needed parents and a birthplace" stuff. Inventing a school you attend(ed), a former megacorp employer you hate, adult children that are now off doing their own thing, a particular sect you belong(ed) to...that's all at least a small piece of worldbuilding. As the other thread demonstrates, playing a particular race or class might qualify, as might having some kind of special ability, a connection to a powerful force/being/office, or a special or important item. Things that imply cultural, historical, geographic, or magical context beyond the character, more or less.
So let's talk about it. What does your group do? Obviously this isn't a survey of any objective measure, but I'd like to get some sense of where the ENWorld community sits.
Note that when I say "worldbuilding," I mean...pretty much anything beyond the bare-bones "you needed parents and a birthplace" stuff. Inventing a school you attend(ed), a former megacorp employer you hate, adult children that are now off doing their own thing, a particular sect you belong(ed) to...that's all at least a small piece of worldbuilding. As the other thread demonstrates, playing a particular race or class might qualify, as might having some kind of special ability, a connection to a powerful force/being/office, or a special or important item. Things that imply cultural, historical, geographic, or magical context beyond the character, more or less.