As you reach the top of this incline, the tunnel widens into a broader cavern, roughly 20' by 30' across. The smell of decay assaults your nostrils, and you see a pile of bones scattered haphazardly across the jagged stone floor. A gleam of metal in the flickering light from your torch catches your eye. The uneven floor pokes uncomfortably at your boots as you step forward.
The cavern you enter spans farther then a mere torch can illuminate. Despite it’s size the air feels close, almost palpable, causing sound to be strangely muffled. A slight lapping of water against rock can be heard from the pool to the west…
The painting on the wall before you depicts the cavern in almost startling detail, albeit a few minor differences. Spanning the cavern in the painting is a partially finished rope bridge. The ropes are connected at each end to stone posts, but the wooden slats cover only about a quarter of the distance, as if the artist stopped painting before finishing his project. On the ledge opposite the eastern side, seated atop the stone posts are two of the most ugly statues you’ve ever seen, depicting hunched over winged humanoids. A bright light from above shines down illuminating the entire painted cavern. There is no trace of paints or any sort of painting tools.
As you finish the last brush stroke, a brilliant white light fills the cavern from above. Suddenly you see the bridge before you, but this time actually crossing the chasm… The ugly humanoid statues, however, appear to be spinning…
When you arrive at the bridge you see it looks very unstable. It will be slow going to cross the bridge safely.
You may also want to make a side view to illustrate the alitude changes, ceiling height (important for flight!), water levels, etc. Have a look at some depictions of real-world cave complexes.der_kluge said:Gimme a few - I'll make some changes to it. I'm going to add a ceiling passage from 12 to 8 as suggested. I'm going to make area 4 sort of below area 3, and I'll widen some of the passageways, and fill the depression in area 12 with water.
Yes.der_kluge said:A kobold what? Major domo?
This is how the kobold sees his role. The dragon likely sees him as a janitor/guard. He'd have some class levels and some lower level flunkies and patrol a small area of the complex, cleaning up portions of bodies, help with the accounting (and reaccounting and re-reaccounting) of loot and go into the outside world to do any tasks the dragon (or dragons) need done.Wikipedia said:A majordomo is the head (major) person of a domestic staff (domo), one who acts on behalf of a usually absent owner of a typically large residence. Similar terms include castellan, chamberlain, seneschal, maître d', and steward. The etymology is from mayordomo (Spanish) and major domus (Latin).
Ranking above the butler, the majordomo is responsible for all managerial and financial affairs concerning his employer's households. This term, now seldom used, was common in Europe until the early 20th century. Significantly, the French term now used as equivalent to butler still is majordome.
See Mayor of the Palace for medieval title and office.
Piratecat said:He's yours with my blessing! Have fun with the little guy. I'm honored you want to include him.
der_kluge said:Are there enough fish in there to sustain him? Maybe albino cave catfish? Or, some sort of chad, or maybe crawdads?
You could always just give him a ring of sustenance. That'd solve the problem regardless.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.