Actually, I claimed #12 back in post #133. I'm just waiting until 3, 5, and 11 are a bit better fleshed out before I nail down the details.der_kluge said:Just a little bump to let everyone know that rooms 9 and 12 are still unassigned. I was out of pocket most of the weekend...
Ilium said:So am I on 11 now, or still 4. Have we officially traded?
Sorry for my slow response. I've been insanely busy.
Ilium - seems like you get to cast the deciding vote, if you wish to swap...Roger said:I don't especially care; I'll leave it in the hands of the editor.Conaill said:was just thinking that it may make more sense if these two rooms were swapped.
I don't think Verminvines are OGL-compliant. Seems to be either an online bonus critter, or one extracted from one of the supplemental books. Either way, it wouldn't be covered under the OGL.der_kluge said:Are Verminvines OGL-compliant?Tonguez said:1. The passage ways are too small for the dragons to move through easily
2. The opening is overgrown with a thick tangle of overgrowth (hmm perhaps a colony of Verminvines). The overgrowth admits filtered light but doesn't allow access from below but if enough weight is applied the moss mat will tend to tear (and creatures above fall through)
3. The Verminvine(s) controls a swarm of stinging vermin which even the Dragons would find really annoying (especially if the passageways restrict movement)
Conaill said:I don't think Verminvines are OGL-compliant. Seems to be either an online bonus critter, or one extracted from one of the supplemental books. Either way, it wouldn't be covered under the OGL.
der_kluge - I assume anything non-OGL woudl be off-limits if we actually try and publish this?
der_kluge said:Just a little bump to let everyone know that rooms 9 and 12 are still unassigned. I was out of pocket most of the weekend...
I may end up taking room 9 if no one else wants. I just don't want to hog most of the dungeon.![]()