Collected Core Handbook Errata

Henrix

Explorer
"11. Which dice do I maximize when scoring a critical hit?

"Only the dice you would normally roll to calculate damage are maximized. If another bonus (like from a weapon or feat) causes you to roll extra damage dice when scoring a critical hit, those dice are rolled as normal. "

On a normal hit, i.e. not a critical hit, the dice for sneak attack or hunter's quarry would be rolled, they are not extra damage due to it being a critical hit. Thus sneak attack and hunter's quarry are maximised on a critical.

The extra dice a magical weapon gives when scoring a critical hit are not maximised.

But, please argue about this in another thread - there have been and will probably be others specifically about this. Keep this thread for errata.
 

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hyphz

First Post
Errata submission:

On page 197, in the table of Feats, for Potent Challenge, "Add Con modifier damage to target hit with opportunity attack" should read "Add Con modifier damage to target hit with attack from Combat Challenge class feature" to match actual feat.
 

Fedifensor

Explorer
Wizard of the Spiral Tower

There are a few separate issues involving the Wizard of the Spiral Tower, all revolving around Corellon's Implement.

Corellon's Implement: Choose an arcane implement that you specialize in, whether the wand, staff, or orb.
This means that anyone who multiclasses into wizard cannot utilize this class feature. While this may not be an error, if this is by design then the Paragon Path should have the prerequisite "specialized in an arcane implement".

You can use a longsword as if it were that type of arcane implement
Per the rules for Reading a Magic Item, specifically the Power section (page 226), the keywords of the longsword's power can be attached to any spell cast that uses the longsword as an implement. For example, a frost longsword can be used to make any spell cast have the cold keyword, and thus activate feats like Wintertouched and Lasting Frost. Is this intentional?

when casting your spells.
Last issue - in addition to not working for multiclassers, this class feature doesn't even work with specialized implements as written. None of the Staff of Defense features can be used with the longsword, effectively negating the specialization that is required to use this class feature. Furthermore, the ability of the Orb of Imposition to extend an at-will spell effect is done separate from the casting of the spell, and thus would not work. That's one implement that is completely useless, and a second which is limited. Only the Wand of Accuracy works at full effect with this feature.

I would highly recommend that the wording be changed to allow full use of Corellon's Implement with a single specialized implement, or perhaps even allowing multiclass wizards to benefit (as not allowing them to do so limits options for the classic 'gish').
 

clydesdale4437

First Post
Pages 161 and 166

Both Stinking Cloud (161) and Cloudkill (166) are described as thick clouds in their descriptive text, but only Stinking Cloud (the lower level of the two) blocks line of sight.
 

pukunui

Legend
The text on pg. 261 of the PHB refers to a "Base Exploration Speed table" at least 4 times. I think this should actually read "Base Overland Speed table".
 


firesnakearies

Explorer
✦ p.102: under Healing Font, on the Effect line, replace “points equal to 1d6 [ts] your Wisdom modifier” with “points equal to 1d6 x your Wisdom modifier” [bobthehappyzombie]

I don't believe this correction is right. I think it's meant to be 1d6 PLUS Wisdom modifier, not TIMES. Given the relative power of other abilities around that level, the fact that it lasts for the whole encounter, and the fact that it is bonus "free" healing that doesn't use any healing surges, it would be too overpowered if it was multiplication rather than addition.
 

Belares

First Post
Quote:
Originally Posted by Underage AOLer
✦ p.102: under Healing Font, on the Effect line, replace “points equal to 1d6 [ts] your Wisdom modifier” with “points equal to 1d6 x your Wisdom modifier” [bobthehappyzombie]

I don't believe this correction is right. I think it's meant to be 1d6 PLUS Wisdom modifier, not TIMES. Given the relative power of other abilities around that level, the fact that it lasts for the whole encounter, and the fact that it is bonus "free" healing that doesn't use any healing surges, it would be too overpowered if it was multiplication rather than addition.

I DO believe that its is 1d6 x your Wis. Modifer. As at that level healing surges can be do a lot of healing. Lets say you have a Wisdom modifer of +7 and you roll a 6 that is 42 which is comparable to a healing surge of that level.
 

Stalker0

Legend
"p.77: under the Melee Weapon Groups and Associated Statistics table it says, "Polearm: Wisdom [and rarely Dexterity]", there are no polearm exploits that take advantage of Wisdom, and only one that uses Dexterity [Diirk]"

While this is true as far as powers go, there are feats (such as polearm gamble) that rely on high wisdom and spear mastery that rely on high dex. I don't believe this needs errata.
 

Runestar

First Post
Must a push be in a straight line, or am I allowed to zig-zag the foe in and out of a wall of fire, so long as each square he moves brings him further away from me?
 

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