Obergnom
First Post
Hi,
I was just thinking about the pacing of my campaign. We recently needed 8 sessions for an adventure that should not have lasted more than 5 sessions (if at all that long).
There were a total of 8 combat encounters involved and of course a lot of role playing and book keeping (Magic Items and Loot in general)
As that chapter really started to bore me, I thought I should try to make later chapters of the campaign shorter, but actually, they start to get to the edge of unbelievablity...
The campaigns outline is similar to the old GDQ series. The first chapter was a Hill Giant Stronghold, with a total of 14 Hill Giants (I use weaker Giants, their CR is 5. There were 12 normal ones, a wereboar and a vrock possessed) and a handfull of other critters. I really do not think I could have removed even a single giants... actually, before starting the campaign I was thinking about adding more, so the stronghold would not be so empty...
I think individual sessions should have a good mix of role playing and gaming (Combat and equiping/looting), Thats what fits our groups style... but combats are taking way to much time. As our sessions have an average lenght of 4 hours, I would say doing 2 hours of gaming and 2 hours of roleplaying would be perfect. At the moment I often have to accelerate the roleplaying part for the group to at least finish a single encounter.
Including the looting and healing, I think encounters cost us about 60 or more minutes. The last encounter we played took "only" 40 minutes, but that was an encounter with 3 Troglodyte Warriors Level 1. (The party consist of 4 Level 7 characters)
Know the characters are approaching a Grotto full of Troglodytes, who are under control of a Mind Flayer... I do not think using more than 20 Trogs, the Mind Flayer and is Chuul Pet would be a good idea, otherwise we will need a whole month to finish that... something I want to avoid at all costs.
I really think a combat should be done in 30 minutes, if it gets longer than that, it seems to be a waste of time.
So, how long are combats in your group? Would do you do to accelerate them? What about the looting/ shopping part? Do you accelerate that somehow?
(We use paizos Initiative Chart allready, thats about all we do for faster battles at the moment)
I was just thinking about the pacing of my campaign. We recently needed 8 sessions for an adventure that should not have lasted more than 5 sessions (if at all that long).
There were a total of 8 combat encounters involved and of course a lot of role playing and book keeping (Magic Items and Loot in general)
As that chapter really started to bore me, I thought I should try to make later chapters of the campaign shorter, but actually, they start to get to the edge of unbelievablity...
The campaigns outline is similar to the old GDQ series. The first chapter was a Hill Giant Stronghold, with a total of 14 Hill Giants (I use weaker Giants, their CR is 5. There were 12 normal ones, a wereboar and a vrock possessed) and a handfull of other critters. I really do not think I could have removed even a single giants... actually, before starting the campaign I was thinking about adding more, so the stronghold would not be so empty...
I think individual sessions should have a good mix of role playing and gaming (Combat and equiping/looting), Thats what fits our groups style... but combats are taking way to much time. As our sessions have an average lenght of 4 hours, I would say doing 2 hours of gaming and 2 hours of roleplaying would be perfect. At the moment I often have to accelerate the roleplaying part for the group to at least finish a single encounter.
Including the looting and healing, I think encounters cost us about 60 or more minutes. The last encounter we played took "only" 40 minutes, but that was an encounter with 3 Troglodyte Warriors Level 1. (The party consist of 4 Level 7 characters)
Know the characters are approaching a Grotto full of Troglodytes, who are under control of a Mind Flayer... I do not think using more than 20 Trogs, the Mind Flayer and is Chuul Pet would be a good idea, otherwise we will need a whole month to finish that... something I want to avoid at all costs.
I really think a combat should be done in 30 minutes, if it gets longer than that, it seems to be a waste of time.
So, how long are combats in your group? Would do you do to accelerate them? What about the looting/ shopping part? Do you accelerate that somehow?
(We use paizos Initiative Chart allready, thats about all we do for faster battles at the moment)