No. Nor those of 4e D&D.
As you probably recall from some of our conversations over the years, I've got significant doubts about how the relatively complicated and meta-game-y PC build approach of 5e D&D fits well with the mechanics => fiction approach. Bounded accuracy clearly makes it a better fit in this respect than 3E; but for someone who cultivated their sensibilities for that sort of approach using Rolemaster (with RQ/BRP as a back-up), it is a bit hard to look at 5e through a purits-for-system simulationist lens.
1. Yup, you know I like 4e too. It feels like EzekielRadien is saying there's something wrong/not right about the world sim approach to mechanics, he keeps bringing up extreme cases (my flu is a bit better now)
2. I think 5e was intended to be driftable to a variety of approaches, basically they took everything The Forge said about 'correct' system design, and did the opposite. I think 5e tries to be amenable to supporting a wide variety of Gamist, Dramatist, & Simulationist play styles. It deliberately avoids focus. So you can get a group of people at the same table with differing play agendas, and they can all more or less have a good time IME.