MichaelSomething
Legend
I have a whole thread about that very thing...You as DM cannot have independent facts. It is literally not possible.
I have a whole thread about that very thing...You as DM cannot have independent facts. It is literally not possible.
Yep.I have a whole thread about that very thing...
Mod Note:I think you're engaging in some kind of straw man argument? Sorry, I have flu, can't really engage.
Are you trying to trick me?So, if a table generated a response that you were absolutely, 100% certain would harm the enjoyment of your players, you would proceed without reservation?
And once that fact has been established in the fiction, turning around and declaring it false just on a whim is bad-faith DMing; and that's a whole different conversation.There is no fact about the fictional world which exists independently of you having made it so, and no fact about the fictional world or its contents which remains true other than because you will it to be so. The instant you actually desire it any such fact to be false, it is false.
Not strictly. It's Socratic questioning.Are you trying to trick me?
Okay, but the point is, it's still truly, ultimately your choice.I said I had a preference, but if an absolutely abominable result appeared, I would probably try to steer that into something that would work. The fact that I can compromise my preference if needed does not make it not my preference.
Then let us assume good-faith playing as well, yes?And once that fact has been established in the fiction, turning around and declaring it false just on a whim is bad-faith DMing; and that's a whole different conversation.
Let's assume good-faith DMing, shall we, and continue.
The idea that one approach is more meritorious than the other, or that the second approach produces shallow fiction, seems obviously false.
No. Nor those of 4e D&D.The goals of eg Runequest are not illegitimate.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.