Yes, Pro Wrestling has kayfabe - the fiction isn't limited to the combat. But for the combat scene, they are asking how to make it compelling character and drama. The combat is Combat as Theatre.
This aligns with our games - because our games aren't limited to combat. We want our combat to pair up well with how we are running the rest of the game. So, you choose War, Sport, or Theater to match your combat with your overall goals.
When the first comment says:
* Combat as War: asymmetric, player-driven, where preparation, avoidance, and clever tactics matter more than balance.
* Combat as Sport: balanced encounters, challenge ratings, tactical puzzle-solving, and fair challenges designed for engagement within a defined ruleset.
Im saying Combat as Pro Wresting would be: linked "fair" encounters, momentum based. victory based on both feeding of external strategic choice and character based exciting performance
There's a third factor to these:
CaW - DM is completely neutral and impartial as to whether the players win or lose
CaS - DM has a thumb on the scale to make sure the players win, but only uses that thumb if necessary
CaT - DM has a thumb on the scale to make sure the combat is entertaining (and the players win), and uses that thumb often
CaPW - there is no scale, the outcome - as with pro wrestling - is pre-scripted by the DM
I think that is part of it but not all.
In CaPW, The monsters are the Heels. The players characters are yhe Faces. The Heels might take loses but nothing is permanent until the final match. And the DM has penciled in the monsters to win. Its up to the Players to be entertaining enough and provide different tactics and shows to sway the Booker to make the Faces win.
Mechanics like escalation meters and dice pools and saved up rolls display this. Summoning and self revival items are common items. "Per day" and items with charges are also stables.
The idea is that you are delving into the liar of a dragon, giant, or lich. You cant gimmick your way down with War tactics. And the fights are not fair like a Sport. You gotta handle the kobold minions or the dark magic low blow or the teleport away or whatever cheaty cheat the final boss uses.
You
know that Ric Flair is gonna call the rest of the 4 Horsemen or Evolution to flank you. The challenge is how you stop 3 more guys guaranteeing that unfair fight.