D&D General Combat as War vs. Sport and a Missing Third Mode

I don't think the comparison to pro wrestling is particularly relevant. PW is a scripted performance, whereas RPGs are supposed to be unscripted. There are some storytelling techniques for combat that can be borrowed from PW of course, just like they can be from war movies and action movies.
You have a problem with a comparison with Pro Wrestling as a comparison because it's a scripted performance in a thread about Combat as Theater? Regardless of whether it scripted or not, the point is that it's more about the spectacle, character expression, and dramatic beats.
 

log in or register to remove this ad

You have a problem with a comparison with Pro Wrestling as a comparison because it's a scripted performance in a thread about Combat as Theater? Regardless of whether it scripted or not, the point is that it's more about the spectacle, character expression, and dramatic beats.
And that's the same with every other dramatic portrayal of combat, whether or not it's Saving Private Ryan, John Wick or Wrestlemania XXXIV. Pro Wrestling is no more or less relevant inspiration than any other scripted combat performance when talking about RPG combat.
 

And that's the same with every other dramatic portrayal of combat, whether or not it's Saving Private Ryan, John Wick or Wrestlemania XXXIV. Pro Wrestling is no more or less relevant inspiration than any other scripted combat performance when talking about RPG combat.
What is your point? Maybe we are talking past each other because Pro Wrestling itself is not the point. It's not even the main point of inspiration. It gets mentioned ONCE in all that I wrote. ONCE. In a post about Combat as Theater.
 

Recent & Upcoming Releases

Remove ads

Top