I was thinking of some of the epic battles I wanted to try, and I realized when it comes to those battles, the dice really get in the way. So I wanted to try a way to keep the dice, but not having to roll them during combat.
So what I'm thinking is, basically for a duel (it would have to be simple, probably 2 guys, both fighter types, as magic just would be too complex) I would roll a series a attack rolls and damages for both the player and teh opponent, probably on the order of 20 or so. It would be list like this.
PC
AR Dam
18 4
5 4
19(no crit) 8
4 3
and a list for the NPC as well.
Then basically as the combat went on, I would just move down the list. If the PC attacks I use the top most roll, if it hits, I use the damage. Then I cross it off. If he doesn't do an attack, like a bullrush, then I simply keep the top one until he does make an attack. This system could work for both attacks and opposed attack roles, and in list form I could keep track of any modifers to attack and damage, like being tripped, or getting a potion of bull's str.
I was curious if anyone has ever tried anything like this. Most of my players like rolling their dice in combat, but they also enjoy roleplaying over combat. How have your players reacted if you've ever used a similar system?
So what I'm thinking is, basically for a duel (it would have to be simple, probably 2 guys, both fighter types, as magic just would be too complex) I would roll a series a attack rolls and damages for both the player and teh opponent, probably on the order of 20 or so. It would be list like this.
PC
AR Dam
18 4
5 4
19(no crit) 8
4 3
and a list for the NPC as well.
Then basically as the combat went on, I would just move down the list. If the PC attacks I use the top most roll, if it hits, I use the damage. Then I cross it off. If he doesn't do an attack, like a bullrush, then I simply keep the top one until he does make an attack. This system could work for both attacks and opposed attack roles, and in list form I could keep track of any modifers to attack and damage, like being tripped, or getting a potion of bull's str.
I was curious if anyone has ever tried anything like this. Most of my players like rolling their dice in combat, but they also enjoy roleplaying over combat. How have your players reacted if you've ever used a similar system?