Irda Ranger
First Post
You could be right, but I had whole sections of the AD&D 2E DMG and PHB memorized and I don't recall them, so if there was mini support it must have been pretty thin.I don't have my older books with me, but I'm pretty sure you're dead wrong in this statement. Older editions included rules for use of miniatures.
No one I knew either. The guys I knew who painted minis basically just sat them on the table next to their character sheets so we knew what their PC was supposed to look like.No one I knew was using those when we were teens or younger.
This is exactly what I'm getting at. Why did they think that? Every edition of D&D clearly stated that missile weapons and spells had a certain range, Fireballs were so big, you could charge for so far, etc. The claim that D&D doesn't need a board is a bit like saying that chess doesn't need a board because it's possible to simply visualize mentally where the pieces are. Ok, I guess, but clearly the game assumes a board - it's merely a question of whether it's in your head or on the table.As someone has for a sig, the early Basic rules actually used as advertising copy/selling point the fact that "This game requires no board because the action takes place in your imagination." That was in large part the defining and distinguishing characteristic of an RPG circa 1980, and precisely what set it apart from other games as really unique.
I hope everyone understands that I understand the strengths of weaknesses of using a board vs. not using one, but I think it's pretty clear that having a battlement is a great way to communicate and record spatial (and other) information between PCs and DMs. It's much less confusing and subject to errors in communication or understanding than a purely verbal communications.
I didn't overlook it. I just assumed that everyone here has been playing D&D long enough to know that in practice it doesn't work like that. To entirely avoid confusion (a) I'd have to describe a room in such detail that it would take at least a minute or two every time the PCs went through a door, and (b) my players would have to never lapse in their attention or misunderstand anything I say.I think you overlooked that in theory, the DM should be describing situations adequately in advance to avoid confusion.
(a) is time consuming and (b) is asking the impossible.