Patryn of Elvenshae
First Post
Infiniti2000 said:That's correct and is what I said above.
Although I'd be interested in seeing the rules-quote you have to back that up.
Infiniti2000 said:That's correct and is what I said above.
CV ?Felon said:Right. Not to be confused with Dual Strike from CV, which allows you to make an attack with both weapons as a standard action.
The accepted abbreviation for Complete Adventurer... CA was already taken by Complete Arcane.Darklone said:CV ?
Yeah you're probably right; I was thinking that adjusting your grip on a weapon would be a fairly trivial movement in the flow of combat, as compared to drawing a weapon. Maybe not quite trivial enough to merit a free action though.Infiniti2000 said:That's not defined anywhere, unfortunately. You could have just as much rules basis saying it's a move action as you would a free action (i.e. both being houserules). If you say it's a move action (like I believe the FAQ does), then you should just treat it like drawing a weapon (i.e. quick draw applies and you can do it while moving if you have a BAB of +1 or higher).
Well the method's a bit cheesy, but I don't see any harm in a double-weapon weilder getting 2-handed AoOs, at the cost of a feat (Quickdraw) to do it.This definitely cannot happen, regardless of whether you make adjusting your grip a free action. The point is that you cannot take actions on your AoO. Now, perhaps you could always 'shift' to a two-handed weapon stance after every action you take so you're always 'ready' for attacks of opportunity, but that just points out the cheese in the free action shift weapon houserule. You can curb this by saying that you can only shift hands prior to attacking, not afterwards. Then, it's reasonable.
Infiniti2000 said:It's in the two-weapon fighting section.
Patryn of Elvenshae said:Really? That's where it says that the penalty applies until your next action?
To get right down to it, it doesn't specifically say that the penalties apply until your next action. It also doesn't specifically say that the penalties do not apply until your next action. Note the difference in text from Flurry of Blows, which specifically calls out that the penalties apply until your next action.
Rather, the TWF penalties apply "when fighting this way."
Define "when fighting this way," and you'll know when the penalties apply.
Note that there are two, equally valid by the RAW, definitions of "fighting this way."
Right, and fighting 'this way' (i.e. TWF) is a full round action. You get those penalties during that time period. How long is a full round action? Well, "A full-round action requires an entire round to complete." And, what exactly does this mean? Well, "For almost all purposes, there is no relevance to the end of a round or the beginning of a round. A round can be a segment of game time starting with the first character to act and ending with the last, but it usually means a span of time from one round to the same initiative count in the next round."Patryn of Elvenshae said:Really? That's where it says that the penalty applies until your next action?