This thread is motivated by pure curiosity. I'm interested in the ways people combine the material of their theme-specific splat-books. It seems to me like the variety of 3.5 books and the multitude of dimensions they cover allow for some really great specialized combinations instead of "do-it-all" generic fantasy with multiple exotic factors.
For example, here are a few combinations I have thought of as serious campaign ideas:
1. Ghostwalk + Magic of Incarnum: Ghostwalk introduces the city of Manifest as well as the idea of continuing play as a ghost character after your mortal body perishes. Naturally, it has an inclination towards ghosts and as such, disembodied spirits. Magic of Incarnum is essentially an alternative magic system based on using the power of souls, Incarnum, to control one's spiritual flow and materialize it as pseudo-magical gear. In my opinion, the two compliment each other for a spirit-themed campaign, and I'd go as far as replacing other magic systems with Incarnum (at least for a short campaign).
2. Oriental Adventures + Elder Evils: Oriental Adventures is the original source for taint rules (also presented in Heroes of Horror and Unearthed Arcana). Most naturally, it also comes with a wutai-feel oriental theme. Since I ordered a copy of "Kodama of the North Tree" MTG collectible statue to also be used as a figure in D&D games, using Elder Evils to give statistics to the huge spirit-aberration seemed befitting. Ragnorra is an elder evil of the Jenova (from FFVII) type, spreading her influence as a plane-level infection after her arrival. Why not make an elder evil that spreads taint in a similar fashion?
For example, here are a few combinations I have thought of as serious campaign ideas:
1. Ghostwalk + Magic of Incarnum: Ghostwalk introduces the city of Manifest as well as the idea of continuing play as a ghost character after your mortal body perishes. Naturally, it has an inclination towards ghosts and as such, disembodied spirits. Magic of Incarnum is essentially an alternative magic system based on using the power of souls, Incarnum, to control one's spiritual flow and materialize it as pseudo-magical gear. In my opinion, the two compliment each other for a spirit-themed campaign, and I'd go as far as replacing other magic systems with Incarnum (at least for a short campaign).
2. Oriental Adventures + Elder Evils: Oriental Adventures is the original source for taint rules (also presented in Heroes of Horror and Unearthed Arcana). Most naturally, it also comes with a wutai-feel oriental theme. Since I ordered a copy of "Kodama of the North Tree" MTG collectible statue to also be used as a figure in D&D games, using Elder Evils to give statistics to the huge spirit-aberration seemed befitting. Ragnorra is an elder evil of the Jenova (from FFVII) type, spreading her influence as a plane-level infection after her arrival. Why not make an elder evil that spreads taint in a similar fashion?