Vayden
First Post
Quoted from D&DI Compendium for clarity:
Quoted for additional clarity:
Nowhere in the weapon descriptor does it imply that you get to add the bonus from the warlord's magic weapon/feats/etc. That all gets added on "damage rolls" aka anything with x[W] in the dmg descriptor.
The power is extremely clear if you bother to learn the keywords. You, the warlord, get into melee range with your target. The keywords clearly define that. Once you are in range, you activate your power, giving an ally a chance to make a melee basic attack, with all the limitations inherent in that, and give a bonus to his/her dmg.
Fluff-wise, I agree with whoever it was above who called it "creating an opening" - you hook the enemies weapon with your own, pulling it out of position for your ally to make an advantageous attack. It's like aid another on steroids. It's also super-awesome and fun to use, based on my time playing as an Eladrin tactical warlord.
At-Will Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: An ally of your choice makes a melee basic attack against the target
Hit: Ally’s basic attack damage + your Intelligence modifier.
Quoted for additional clarity:
Weapon: Many martial powers, as well as several
divine powers, can be used only if you’re wielding
a weapon. (You can use an unarmed attack as your
weapon.) A weapon’s reach or range determines the
reach or range of a power it’s used with.
Melee weapon: A melee attack power that has a
range of “weapon” allows you to attack a target within
the reach of the weapon you’re wielding. Some weapons
extend your reach beyond adjacent squares.
Nowhere in the weapon descriptor does it imply that you get to add the bonus from the warlord's magic weapon/feats/etc. That all gets added on "damage rolls" aka anything with x[W] in the dmg descriptor.
The power is extremely clear if you bother to learn the keywords. You, the warlord, get into melee range with your target. The keywords clearly define that. Once you are in range, you activate your power, giving an ally a chance to make a melee basic attack, with all the limitations inherent in that, and give a bonus to his/her dmg.
Fluff-wise, I agree with whoever it was above who called it "creating an opening" - you hook the enemies weapon with your own, pulling it out of position for your ally to make an advantageous attack. It's like aid another on steroids. It's also super-awesome and fun to use, based on my time playing as an Eladrin tactical warlord.