overgeeked
Open-World Sandbox
Oh. Perfect storm. Yikes. Hopefully everyone was laughing.Four players.
Sixteen, none with HP over two.
They killed the first one but the seeds freaked them out so they focused on them while the other vine cleaned up.
Oh. Perfect storm. Yikes. Hopefully everyone was laughing.Four players.
Sixteen, none with HP over two.
They killed the first one but the seeds freaked them out so they focused on them while the other vine cleaned up.
the entertainment was watching me trying to figure out how to carry on. I did.Oh. Perfect storm. Yikes. Hopefully everyone was laughing.
AD&D1e:
Stone Tell makes archaeology easy.
The setting, a homebrew world which the DM has been running since 1975 or so, has a complex history. We are trying to track down the burial sites of thirteen important historical figures, who occasionally manifest as the Wild Hunt, with catastrophic results. They were exiles from Fairie, who died over a period of what seems to have been a few months, about 2,000 years ago.I'd like to hear the backstory on this one. What was the archaeological mystery?
Wow. Sounds like a fantastic game!The setting, a homebrew world which the DM has been running since 1975 or so, has a complex history.
It is. The backstory had to be simplified a lot to make a reasonable length posting. The setting generates new plotlines very naturally these days, as the effects of its history mix and react.Wow. Sounds like a fantastic game!
Still the same system the whole time? Some early version of D&D, or something completely homebrew?It is. The backstory had to be simplified a lot to make a reasonable length posting. The setting generates new plotlines very naturally these days, as the effects of its history mix and react.
Originally set up under Chivalry & Sorcery. Adventures have been run under Space Opera, RuneQuest 2e, GURPS 1e and D&D 5e. But almost all of the play has been modified OD&D or AD&D1e.Still the same system the whole time? Some early version of D&D, or something completely homebrew?
C&S was around in 1975?! Good heavens. Well, it sounds extremely awesome, I wish I could be involved!Originally set up under Chivalry & Sorcery. Adventures have been run under Space Opera, RuneQuest 2e, GURPS 1e and D&D 5e. But almost all of the play has been modified OD&D or AD&D1e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.