Edena_of_Neith said:I withdraw my statement about the usefulness of the DDG Feats.
Unless you got all the DDG Feats at 1st level (which is totally illegal, not to mention impossible) forget it. Being a Generalist in 3.5 doesn't pay.
Very true. You can only do one thing at a time. Better to do the same thing well time after time than to do a lot of different things in sequence, all of them badly.
Besides, some of your 'DDG' feats, although their names sound as though they ought to be basic fighting techniques, are in fact quite useless for straight fighters. For example, 'weapon finesse': it sounds as though it ought ot make your attacks more accurate. But in fact for fighters (whose strength should always be higher than their dexterity) it makes their attacks less accurate, and is completely useless.
Following my logic further, multiclassing is a bad idea. Someone pointed out fighter/mages stank in 3.5. It seems I must agree with his assessment.
The exception to this would be classes that stacked with each other, such as rogue/barbarian (?, or wizard/sorcerer?, fighter/ranger?) Even then, it sounds risky.
Multiclassing is a really bad idea for sorcerors and wizards. Sorceror/wizard abilities don't stack in auseful fashion (eg. a 10/10 sorc/wiz can cast only 5th-level spells, which aren't going to cut the mustard in a 20th-level threat environment). Fighter and paladin levels stack pretty well (though not as well as they did in 3.0, when paladins were heavily front-loaded). The ranger's special abilities aren't able to be used in the fighter's armour. I think ranger/barbarians might be okay, also ranger/rogues (two-weapon fighting with sneak attack?).
The way I put it is this. Versatility is an expensive luxury in D&D 3.x. You might have to do it if you have to function alone. But you do better to specialise and then buddy up with a group of allies who cover your weaknesses.