Edena_of_Neith said:
(With what crude knowledge of 3.5 Yours Truly has, he goes where No Gamer Was Meant to Go Before.)
1 DM, 6 players, all newbies to 3.5.
No miniatures or grid maps (or maps of any kind) being used.
Standard dice, character sheets, pepsi, books on table.
Players argumentative, players only half understand rules, DM only half understands rules.
In Game Combat: 20 orcs break down door and charge party.
Player 1 (P1) I fire my bow.
P2: I charge.
P3: I stand and fight.
P4: (looks up from petting the cat) I ... uh ... hmmm ... fire an arrow at the closest orc.
P5: Pardons, but I have to go to the bathroom. Be back in time to do something.
P6: I ... hmmm ... can I wait and declare my action later?
DM to P6: Yes.
DM: Party wins initiative!
Stop here. You've already incorrectly translated two 1e/2e rules to 3e. First off, there is no party initiative. Each party member rolls initiative, applies their initiative modifier and comes up with an individual initiative score. The Dm rolls for the opponents (usually as a group, or smaller subgroups, for example, were I running an encounter with 4 goblins and 4 hobgoblins opposing the party, I would roll the goblins and hobgoblins separately).
Second, you do not have to declare our actions ahead of your actual initiative action. You may wait until your turn in the combat to decide what you want to do.
P1: (rolls 15) It's a hit!
DM: Let me see. According to this, your bow has an enhancement bonus of + 3, it is a strength bow + 2, and you had a BAB of + 4, but ...
Player's should have their basic modifiers written down on their character sheet, allowing them to calculate their attacks easily. For example, suppose the character in question is a 4th level fighter, with 15 Strength, and a 15 Dexterity, using a mighty (+2 Str) masterwork composite longbow. His attacks with his bow are at +7 with the bow (+4 BAB, +2 Dex, +1 MW). He should have this written on his character sheet. If he rolls a 15, his attack score is 22 (15 + 7). If this is higher than the target's AC, he hits. The Dm should have the player give him the total result, including modifiers, not the raw roll. He does 1d8+2 damage if he hits (1d8 for the bow, +2 for Strength).
P2: (interrupting) I chop my orc! (rolls 16) I hit! (rolls 12) I hit again.
P3: (also interrupting) Have they reached me yet?
DM: Uh ... ok, you hit the orc for ... roll damage, please for your bow.
P2: (misunderstanding) 12 points. And 15 points. Plus my enhancement bonus, which is 17 points. That's 44 points.
Sequential initiative cures this problem. For example, suppose the initiative results for the players in question were: P1 - 24, P2 - 17, P3 - 14, P4 - 11, P5 - 10, P6 - 4. In that case, P2 would not act until after P1's actions had been resolved. This will cure a lot of confusion.
P1: Don't I get an AOO?
DM: Uh ...
P3: I'm tired of waiting. I charge.
P6: I fire my bow.
Sequential initiative takes care of this. Further, initiative is cyclical in 3e, meaning that once the initative order is determined, it does not change from round to round. The combatants act in the same order each round for the duration of combat, the actions just revolve in order.
DM to P1: 2 orcs charge up to you to attack.
P1: I get my AOO on them! (rolls)
DM: No, that's only when ...
P1: 12 and 17 points of damage.
Unless you have the Combat Reflexes feat, you only get one AoO per round. Your AoO's "reset" on your action. Let's assume that the orcs got a 13 for their initiative. Using my hypothetical example from above, they would go after P1, P2, and P3, but before P4, P5, and P6. (Note, at the start of combat, for the first round only, you are flat-footed until you act in the combat, which denies you your Dexterity bonus to AC, makes you vulnerable to sneak attacks, and prevents you from making AoOs unless you have the Combat Reflexes feat).
Further, you do not get an AoO when someone
enters your threatened area. Only when someone moves through or out of your threatened area. Also note that a 5 foot step never draw an AoO for movement, and if the only thing you do in a round is move (not run), then the first 5 feet you move is considered to be "not threatened".
P2: I get AOO on those 2 also. They were within 10 feet of me! (rolls) 18 and 13 damage!
P3: I get AOO too. How many orcs are now attacking me?
P6: I rolled a 5. Does that hit?
P1: I should get AOO on every orc that charges P3, since they go right by me.
Once again, you only get one AoO per round, unless you have the Combat Reflexes feat, an then you get 1 + 1 per every point of Dexterity bonus you have.
P2: And I should also.
DM: But you're carrying a bow ...
P3: A bow allows AOO.
DM: No it doesn't.
P3: Yes it does (grabs PHB.) I'll prove it.
No, it doesn't. A ranged weapon does not threaten an area. Only a melee weapon does.
P1: How many AOO do I get? Where are all these orcs?
DM: 5 raced by, 2 are on you ... uh ... 3 are on P1.
P1: I chop all 5 (starts rolling)
DM: They are out of range.
P1: Whadda mean, they are out of range?! They're running right by me!
P2: I still think I get AOO. Can I whack them with the bow? Better yet, I'll try Trip.
P3: I make my AOO on all 5 charging me.
DM: I didn't say they were charging you.
P3: Then I whack as many as I can.
P5: (returns from the bathroom) I throw a Fireball. I throw it 50 feet up. That should kill those orcs.
DM: That gives them AOOs on you.
P5: But weren't all my friends standing in front of me? Where are you guys standing?
P2: I know, I'll jab them with the arrows.
P1: I whack every orc that rushes by.
P3: I bull rush my orc, then trip the second one, then leap on the third.
DM: Uh ...
P4: (continues scratching the housecat, not paying attention) Can I make a sneak attack?
Most of this is solved by sequential initative, and a grasp on the rules limiting AoOs to one per round, with melee weapons only.