I realize that thousands of threads similar to this one came up when 3.0 first came out.
I'm late to the party, as usual.
Yeah, I'm going to call those 14 Feats the DDG Feats, or Down and Dirty Generalist Feats.
And, I'm guessing that a fighter with the DDG Feats, while not eloquent about things, could take on the specialists and win.
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GRAPPLING
It is the beginning of Round 3, in the combat between Joe Fighter and Joe Orc.
Joe Fighter has 4 points of lethal damage, and Joe Orc has no damage at all.
It is Joe Fighter's initiative.
Joe Fighter decides he is going to GRAPPLE Joe Orc.
Joe Fighter is holding a One-Handed Weapon. Joe Fighter is also carrying a Heavy Shield. He may Grapple (as can Joe Orc, also carrying a One-Handed Weapon and a Heavy Shield) but it's going to be messy.
Both Joe Fighter and Joe Orc remain at AC 22.
- Joe Fighter begins the Grapple. This provokes an AOO. Joe Orc makes the AOO, rolls a 14 (modified to 16 for + 1 BAB and + 1 Str) and misses. Since Joe Fighter took no damage, he can continue the Grapple.
- Joe Fighter makes a MELEE TOUCH ATTACK against Joe Orc. He receives his + 1 BAB and + 1 Str bonus for this attack. Joe Orc receives no Armor bonus or Shield bonus, but keeps his Dexterity and Dodge bonuses. Joe Orc is + 1 for Dex and + 1 for Dodge, and thus AC 12 against this attack.
Joe Fighter rolls a 10, gains + 1 for BAB and + 1 for Str, making it a 12, and GRABS Joe Orc.
- Joe Fighter and Joe Orc make an OPPOSED GRAPPLE CHECK. Joe Fighter rolls a 15. His BAB + 1 and Str + 1 make that a 17. Joe Orc rolls a 13. BAB + 1 and Str + 1 make that a 13. Joe Fighter wins and HOLDS Joe Orc. (Had they both rolled a 15, their Grapple Check Bonuses would have been the same at + 2 (+ 1 BAB, + 1 Str) so they would have had to roll again to break the tie.)
- Joe Fighter moves into Joe Orc's square. There is nobody else around to make AOO against Joe Fighter, fortunately for Joe Fighter. Joe Orc gets no AOO for this move by Joe Fighter.
The Grapple used the equivalent of one melee action for Joe Fighter.
Joe Fighter COULD NOT make a second grapple attempt with his off-hand now, had he failed to grapple Joe Orc with his primary hand.
Joe Fighter could not, because he did not declare he was using both hands, when he declared the first grapple. Had he declared he was using both hands, he COULD have made 2 grapple attempts (one with each hand, even though his hands are full with long sword and heavy shield) at - 6 and - 10 respectively, to both the Touch Melee Attack to Grab, and the Opposed Grapple Check to Hold.
- Joe Fighter still has a move action left. He drops his long sword (a Free Action) and then he uses his move action to try to draw his short sword with his primary hand. He and Joe Orc make another opposed grapple check. Joe Fighter rolls a 10 (+ 1 BAB and + 1 Str make it a 12) and Joe Orc rolls a 15 (+ 1 BAB and + 1 Str make it a 17).
Joe Orc snarls and keeps Joe Fighter's short sword sheathed, hand clamped on arm.
- Joe Orc does not attempt to break the grapple. Instead, he declares he is going to use both hands to inflict lethal damage on Joe Fighter. He accepts the - 6 / - 10 penalty and the - 4 penalty (lethal damage.)
- Joe Orc drops his shield as a Free Action. But instead of dropping his long sword, he sheaths it. This is foolish, since it triggers an AOO from Joe Fighter. Joe Fighter rolls a 5 for a non-lethal unarmed attack (BAB + 1, Str + 1 make that a 7) and misses. Sheathing the sword takes up Joe Orc's move action for the round.
- Joe Fighter's non-lethal unarmed attack also triggers an AOO, even though it was an AOO itself. But Joe Orc has already used his AOO this round, and does not get another one (he does not have Combat Reflexes. If he did, he could make that AOO with his own unarmed non-lethal attack, and then the exchange would stop. Because even if both of the combatants had Combat Reflexes, they cannot get more than one AOO from any specific triggering action from any one opponent.)
- Now Joe Orc attacks. The opposed grapple checks are rolled. Joe Orc rolls a 19 (BAB and Str make it 21, - 6 makes it 15, - 4 makes it an 11) and a 13 with his off-hand (BAB and Str make it a 15, - 10 make it a 5, and - 4 makes it a 1.)
Joe Fighter rolls a 2 (BAB and Str make it a 4, no penalties since he never declared two-handed fighting) and a 5 (BAB and Str make it a 7.)
Joe Orc was successful with his primary hand (11 versus 4) and rolls 1d3 + 1 for Str. He rolls a 1, plus Str 1, for 2 points of lethal damage against Joe Fighter.
Joe Fighter now has 7 points of lethal damage against him, and he becomes completely infuriated.
It is now Round 4.
Joe Fighter's initiative is up.
Joe Fighter declares he is attempting to Pin Joe Orc. He is not going to use both hands for the attempt, to try and get two attempts. He declares he can beat down this demon-spawn with his good right hand. (He is still holding his shield in his off-hand, by the way. So is Joe Orc. That is why they are both still AC 22. They are AC 20 to everyone else - if anyone else was there - due to lost Dexterity and Dodge bonuses, but are still AC 22 to each other. Not that this is particularly relevant in a Grapple.)
Opposed grapple checks are rolled. Joe Fighter rolls an 11 (BAB and Str make this a 14) and Joe Orc rolls a 6 (BAB and Str make this an 8).
Joe Fighter pins Joe Orc. Joe Orc is now at - 4 to Armor Class for all opponents but Joe Fighter, and his Dexterity is considered 0, meaning all opponents including Joe Fighter get a + 5 to attack him. (Joe Fighter's total bonus is + 5. A nearby companion, were there one, would get a + 9. However, for opposed grapple checks, the + 5 does not apply and is therefore meaningless.)
Furthermore, Joe Orc is now Prone, so he has a - 4 to melee attack rolls. (However, he makes opposed grapple checks normally, including the roll needed to break a pin.)
Both Joe Fighter and Joe Orc have been cussing at each other. Joe Fighter shuts Joe Orc up now (that works automatically, as a Free Action) and goes on cussing himself.
Joe Fighter has used his melee attack for the round in pinning Joe Orc. He has a move action still. He wants to draws his short sword. He knows that this time, it provokes no AOO because Joe Orc is pinned. And Joe Orc cannot stop him: Joe Orc CANNOT DO ANYTHING FOR 1 ROUND, and thus Joe Orc is not allowed to do anything at all on Round 4.
But Joe Fighter can't draw a weapon while pinning someone. Joe Fighter can't even try to pick up his dropped long sword. Joe Fighter can't think of anything useful to do with his move action. Joe Fighter decides there isn't anything better than bashing Joe Orc's head in, and foregos his move action.
Round 5:
Joe Fighter attempts to damage Joe Orc. He declares lethal damage, taking the - 4 penalty for inflicting lethal damage with a non-lethal attack. (As previously stated, he tries to bash his head in!)
Joe Fighter only declares one attack. He does not try to use his off-hand.
Opposed grapple checks are made.
Joe Fighter rolls a 10, which BAB and Str modify to a 12, but the penalty modifies to an 8.
Joe Orc rolls a 7, modified for BAB and Str to a 9.
Joe Orc wins. Joe Fighter should not have let anger get the better of him: had he attacked for non-lethal damage, he would have inflicted it.
Joe Orc now attempts to break the Pin. Joe Orc foolishly insists he will use both hands to do it, taking the - 6 / - 10 penalty, so he can make two attempts.
Opposed grapple checks are made, twice.
Joe Fighter rolls a 13, modified to 15. Joe Orc rolls a 18, modified to 20, modified to a 14.
Then Joe Fighter rolls a 5, modified to a 7. Joe Orc rolls another 18, modified to 20, modified to 10. What'cha know? Joe Orc breaks the pin. He is a lucky orc today.
Joe Orc still has a move action available. He stands up, accepting the AOO this causes.
The angry Joe Fighter declares he is using his AOO to pin Joe Orc again. (Joe Fighter is persistant ...)
Opposed grapple checks again.
Joe Fighter rolls a 15 (modified to 17.) Joe Orc rolls a 10 (modified to 12.) Joe Fighter slams Joe Orc back down onto the floor.
As a result of this, Joe Orc will get NO action of any sort during Round 6 (he was pinned during his action on Round 5.)
Round 6:
The infuriated Joe Fighter declares he is using both hands to inflict non-lethal damage. This means he is at - 6 and - 10, but gets two attempts to inflict said damage.
Opposed grapple checks again.
Joe Fighter rolls a 7 (modified to 9, penalized to 3) and a 20 (an automatic hit, regardless of bonuses or penalties)
Joe Orc rolls a 12 (modified to 14) but does not roll against the natural 20.
Joe Fighter rolls 1d3 + 1 for Str, rolls a 3, and inflicts 4 points of non-lethal damage on Joe Orc.
Joe Orc would love to do something, but as previously noted he gets no action this round.
Round 7:
Joe Fighter repeats his 2 handed attack, making two attempts to inflict non-lethal damage.
Two more opposed grapple checks.
Joe Fighter rolls a 15 (modified to 17, penalized to 11) and a 17 (modified to 19, penalized to 9).
Joe Orc rolls an 8 (modified to 10) and a 2 (modified to 4.) This is his unlucky round.
Joe Fighter hit both times, and rolls twice. He rolls a 3 and a 1, adds Str + 1 twice, and inflicts another 6 points of non-lethal damage on Joe Orc. Joe Orc now has 10 points of non-lethal damage. 2 more points, and he's unconscious.
Joe Orc again attempts to break the pin, and declares only one attempt.
Opposed grapple checks.
Joe Fighter rolls a 4 (modified to 6.) Joe Orc rolls a 14 (modified to 16.)
Joe Orc breaks the pin. But Joe Orc is still grappled.
Joe Orc again tries to stand up from prone. Again, Joe Fighter tries to re-pin him with his AOO.
The opposed grapple rolls are: Joe Fighter 5 (modified to 7) and Joe Orc 10 (modified to 12.) Joe Orc stands back up successfully.
Round 7
Joe Fighter breaks off the Grapple. This is a Free Action. And then ...
Is the above right?
